The three Attila bugged formations have been fixed!! Version2 Refixed June
February 2019 Battle bug update for any Attila/AOC mod!
To my knowledge, this is the first such fix.
Extensive testing revealed that it is the formation animation itself that bugs the following:
1) Attacking testudo: Lose on contact with the enemy unless you don’t move.
2) Shield Wall: Lose on contact with the enemy when you rick click them.
3) Hoplite Wall: Same as shield wall.
The solution was to substitute the pike wall animation.
The upside is that they will all fight as normal without pikes. They will use their weapons/shields naturally and still use matched combat.
The downside is that the Romans will no longer hold the shield over the heads for attacking testudo.
It doesn’t matter as the effects of that formation still work no matter what formation animation the unit uses.
You can now right click units in any of these formations onto the enemy and they will not lose it!
Enjoy the 50% clicking reduction if you use these formations frequently.
Should be 99%.
https://steamcommunity.com/sharedfiles/filedetails/?id=1684099710
Tested all the formations that move and don’t move. Only the pike wall animation doesn’t dissolve on right click.
It doesn’t matter if you check "clear current order" or passive.
Tester feedback is welcome.
Modder collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1420203491