Zephyr & Axiom Melee Buffs
Buffs aspects of Zephyr’s and Axiom’s melee abilities.
Smash now does +1 damage, and then +2 damage as the equipped armor upgrades.
Smash’s effects on its target are now:
Always disorients, even if it’s a miss.
May stun, and is now a bit more likely to proc.
May panic, and occupies the difficulty space stun used to exist in.
May knockout, remains the same in terms of difficulty to succeed.
Does not conflict with Fear Factor, which applies the chance of panic to the enemies around the smash target.
Zephyr’s melee attacks do +1 damage, then still +1 damage as the equipped armor upgrades. (+1 at enhanced and still +1 at mastercraft)
Fearless Advance now also prevents a targeted Aggressive enemy from acting.
Damage bonus changes depending on armour, it does not stack. (So Zephyr gets a total of +1 with mastercraft armour, not +2)
Values of the damage buffs for either character can be altered in the mod’s XComGameData.ini