Shadow Concealment Nerf
Nerfs Reaper’s Shadow concealment via adding an extra "ability" (or two) to Shadow.
By default, if a Reaper ends their turn being flanked by a hostile, activated enemy, they will be revealed.
In addition, any hostile, non-movement abilities they do while in half cover or less will add 10% to their next reveal roll. This effectively nerfs silent killer to being more of a delay on being revealed instead of letting the Reaper be a mobile kill confirmer, unless you make sure they’re in full cover while performing hostile actions.
This logic can be altered in the mod’s XComGameData.ini
Will probably conflict with mods that overhaul stealth abilities entirely. (I mean, at that point you probably don’t need my mod)