New Agent: Julian Shen
Welcome back a familiar not quite friend in a not quite familiar body.
Agent Shen’s got a particular history with XCOM (and especially with Chief Lily Shen), but as for Chimera Squad, he’s been a surprisingly good fit for the squad.
Like a conventional Android, he can use SMGs, shotguns, and assault rifles. Unlike conventional androids, he has specialized in being a gunner, able to output many shots, and knowing the best locations to fire at, not for precision reasons, but for more demolition oriented reasons.
His starting abilities is Lead the Target, a targeted shot that’s guaranteed to hit but needs to wait until the targeted enemy starts their turn, and Battle Droid, an ability that lets him shoot without ending his turn.
His breach ability that needs to be unlocked is Demolition, this is a seemingly normal attack, but even if he misses a target, the shot will destroy the cover off the target. Useful, if you need to double team an aggressive target. However, this does use 1 ammo, so account for that with your later strategies.
His first passive choice is between Return Fire, and Kill Confirm, which grants Julian 1.5x damage on the last two shots of his primary weapon.
His second active is Hail of Bullets, it uses 3 ammo and can’t crit, but is guaranteed to hit.
His second passive choice is between Robotic Reflexes, granting him +15 aim with reaction fire and the ability to crit with them, and Hello There, which enables his first two shots of his primary weapon to destroy cover, akin to his breach ability.
His final active is Harvester, granting Julian both Banish and Soul Harvester . This is a one time per mission ability, so use it wisely.
Julian generally works like the other agents of Chimera Squad and not like other Androids, due to a specialized body developed by Chief Shen. This primarily means he can "bleed" out when taking enough damage, instead of blowing up. Conversely this does mean he can not use the android modifications that can be developed, however.
Julian also has a set of trainings available at HQ, ending at getting Guardian, enabling multiple overwatch shots as long as ammo remains in the weapon.
Like any other agent. He’s a random chance to appear in squad select, or you can give him one of your starting slots at the start of a game.
Navigate to (whatever drive Chimera Squad is installed)steamappsworkshopcontent8821002073095846
You should see a CookedPCConsole folder. Copy and paste that folder to:
DocumentsMy GamesXCOM Chimera SquadXComGame
Merge it with any other CookedPCConsole folder if it exists from another mod you’ve installed. This will enable Julian to use his old voice again.
Can I use this mod for my own?
Sure, go ahead, peak at my github if you want to know all the various details (or just fork it and make changes as you need to) – https://github.com/RealityMachina/Agent-Julian
His HQ animations aren’t perfect due to reusing Patchwork’s.
Shiremct for the XCOM 2 Proficiency Class Perk, which this mod copies ability code from.
Robojumper for helping me figure out how to successfully add new dialogue events without wrecking the base game ones.
Required items:
Click the title to search on this site.
Medikit Expansion (CS Edition) — Steam Workshop