2-Player Co-op Rule Set [WOTC]

If you liked this item, please rate it up on Steam Workshop page.

Author: Alex Nares

Last revision: 7 May, 2020 at 23:54 UTC

File size: 45.06 KB

On Steam Workshop

Description:
This does NOT add Co-op to the game!

It is merely a series of configuration edits to better support 2-player "Couch Co-op" – which is when you have 2 people playing on the same machine, each person taking turns controlling their own soldier. This unofficial co-op experience works out better when the 2nd person plugs in a 2nd USB keyboard and mouse – then you can play side by side without sharing the same hardware.

Enable the mod prior to a co-op game (which will make a lot of changes), and disable it anytime to return your game to normal.

This ruleset is for a 2-soldier squad (each person controlling 1 soldier). You could also solo a 2-soldier campaign. If you run a 3-player game with these rules, I recommend increasing the difficulty.

—- Co-op Rule Set —–

These changes are an attempt to consolidate the combat effectiveness of 3 soldiers into 1 soldier.

This mod converts my Shield Vest (Series 1 variant) into "2-Player Co-op Vests". Each soldier is supposed to use 1 vest at all times, so be sure to equip them before missions (or you will get your asses kicked). You will have an infinite supply (they cost $1 — go to Engineering to get some — just don’t cheat and sell them to the black market).

The vest adds steep bonuses to compensate for having only 2 soldiers instead of 6:
+ 10 HP
+ 2 Armor
+ 5 regenerating Shield
+ 100 Will – to better resist mind control (which steals half of your team)
+ 100 Hack – so that you don’t always have to bring a Specialist on Hack missions
+ Marauder Ability – multiple attacks, to compensate for having less total attacks per turn.
+ Reactive Armor Generation (from Bio Beasts – each time you get hit, gain +1 Armor for a turn)
+ Squadsight — You can shoot any target the squad can see (as long as you have Line of Sight)
+ Sustain — automatic stasis field kicks in when you die, keeping you at 1 HP (but skips 1 turn)
+ Martyrdom — Drop a live grenade when you die

—– Changes to Game Mechanics —–

+ If you get mind-controlled, it will only last 1 turn now (instead of 2).
+ Mind-control abilities used by the enemy will have 3x cooldown
+ If you are using ABA (which disables down-throttling), this mod re-enables it.
+ Soldiers get 4 utility item slots now (one for the Co-op Vest which is a freebie, then 3 slots that 3 soldiers would have had – I recommend you enable Grenades Unlimited so that your soldiers can bring 3 frags)
+ Codex Psi-Bomb has reduced blast radius and increased cooldown
+ Chosen stun abilities have -66% reduced stun duration.
+ Spectre Shadowbind has 3x cooldown
+ Ammo Magazines for weapons have been tripled to account for total extra ammo that missing soldiers would have had. (this might not work on WOTC weapons due to base-game bug)
+ Soldiers are immune to Viper Bind and Unconscious
+ Not required, but I recommend Overwatch Lost Headshots and Melee Lost Headshots to help deal with swarms of Lost.
+ If you have Alien Hunters DLC, I recommend using Alien Rulers LITE, so they don’t kick your asses.

All of this stuff can be configured in the INIs. Let me know if you think there should be additional tweaks.

If you find that the Co-op game is still too hard (or just want a laid-back experience), try enabling Passive HP Regen which synergizes well with the Shields.