TIHYD_You can leave your Hat on
Adds Headgear that can be worn by Skeletons, P4 and P4MkII Units. This regards to all pieces of vanilla headgear except full metal helmets. All meshes have been redone to avoid clipping issues. Distributes the new Headgear to Skeleton NPCs.
This is Version 1.0 and I consider this mod finished. Please expect only small aesthetical changes and bugfixes for the future.
This is a by-product of my other mod "Out on a Limb – Major Skeleton Overhaul" which first and foremost distributes Robotic Limbs to all Skeleton NPCs, but also adds custom and unique Robotic Limbs and other nice stuff. Try it, if you like the concept! With its reiterating changes, that mod is incompatible by the way, and should not be installed when playing with You can leave your Hat on.
Rebalance:
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– P4 Unit playable
– Skeletons, P4 Unit, and P4MkII have Duststorm weakness
– Enables Head Armour Slot on P4, P4MkII and Skeleton
– some gear that covers the head has now Duststorm resistance, i.e. Dust(!)coat
New headgear and helmets for Skeletons:
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– Old Empire Dustmask Type I (new, custom variant of Mask Type III)
– Old Empire Dustmask Type II (new, custom variant of Swamp Ninja Mask)
– Old Empire Dustmask Type III (new, custom variant of Fog Mask)
– Armoured Face Plates
– Armoured Hood
– Ashland Hat
– Ashland Stormgoogles
– Bandana (with black and red variants)
– Basket Hat (mesh not changed as vanilla fits perfectly)
– Blackened Chainmail Tagelmust
– Cap
– Hachigane
– Iron Hat
– Ninja Mask
– Rattan Hat
– Rusty Chainmail Tagelmust
– Sandogasa (mesh not changed as vanilla fits perfectly)
– Side-Angle Hachigane
– Straw Hat
– Square Goggles
– Tagelmust
– Tricorn Hat
– Turban (with dyed variant)
– Wool Hat
Blueprints, Research, Vendors:
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– All new headgear has blueprints and is buy- and researchable.
Disclaimer:
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I will not add full metal helmets. They become so large that it looks like crap and they would make the Skeletons overpowered as hell.
I’m by no means a professional 3D Artist. All I did was messing around with Blender. Expect some minor flaws, some meshes are not 100% perfect. Please tell me if I may have made any obvious errors that need fixing.
Known Issues:
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– Mod is somewhat unbalancing, as Skeletons are already very OP. Now they have head protection as well.
– IMPORTANT: On character creation, make sure that your Skeleton’s head is rather small: Big heads do not only look hilarious, they cause clipping issues.
Testing needed:
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– Please enjoy, test and report any bugs you might find.
– Mod comes with a TEST start.
Why TIHYD?
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This is a reference to my now second favourite game-of-all-times, Project Zomboid, whose savegame loading screen motto is "This is how you died". Try it out, it’s great! I love rogue-like gameplay and plan to publish a series of mods which make Kenshi even more diverse, immersive, harder… and deadly! This prefix is intended to group them all together.