Guv’s Beastmen/Wood Elves Additional Technologies Mod

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Author: Guvenoren

Last revision: 4 Feb, 2020 at 23:53 UTC

File size: 861.18 KB

On Steam Workshop

Description:

Frequently Asked Question (FAQ): WORKS WITH SFO/Radious?
Frequesntly Answered (FA): Seriously, stop. I have really no clue.
Frequently Asked Question (FAQ): Ok, then make a compatible version?
Frequesntly Answered (FA): Sigh, absolutely not.

Hello, first some explanations is in order.

Hello! Guvenoren here! It’s been a while, and to be fair, that might continue. A bit off topic on the mod here to explain myself what’s going on and why I have essentially stopped updating mods and fixing other mods that deserves to be fixed. The reason being that I am burnt out on this game. For both Warhammer 1 and 2 I have reached over 2000 hours of gameplay. That is equal to over 4000 hours which is almost half a years worth of gaming these two games. It also reached a point where I pretty much did 85% modding, 15% real playing the game(not including testing). This might continue and I am not sure when I will feel like returning to the Total war: Warhammer scene.

Now when we got that out of the way…

Greetings Everyone!

Ever played the Beastmen or the Wood elves? Ever felt that their tech trees might be missing something in the tech department? Ever noticed that the beastmen has a gap between 2 5000 coin skills for no apparent reason? Well, you’re no the only one that has noticed these things.

I present to you, Beastmen/Wood Elves Additional Technologies mod!

The mod is very self explanatory, this mod adds a big array of techs for the Wood Elves and only two new techs for the Beastmen. That might seem very unfair, and you’d be right to think so, but I am quite new to the technology modding scene and didn’t feel like adding something extreme. To be fair, the Beastmen have it pretty good on techs as they’re very strong (not saying that Wood elves are weak or anything).

Now, I would have a Google Doc link here to display all the technologies for you, but alas as I stated earlier I don’t feel like doing so right now. I might seem unprofessional coming from me, but I hope you people understand. I hope you all feel like at least giving this mod a chance and taking a peek at the new technologies this has in store for you. I am very proud of them and I got some Hot Wood Elf tutoring by GunKing who favors the Wood Elves a lot.

Compatibility:

Pretty much like anytime I talk about compability, this mod should work as intended if you don’t have a mod that tries to do the same as this mod. Mods that edits other technologies should work with this mod but refrain from using bigger technology mods (Don’t start with SFO or Radious compability questions).

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints, requests and Mods and update notifications! Oh, and about Donations.. No, why would you want to pay for a mod?

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Call of the Beastmen
Total War: WARHAMMER II - Realm of The Wood Elves