Take the Loss: No Campaign Failure in Combat

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Author: Pencey

Last revision: 24 May, 2020 at 21:14 UTC

File size: 215.04 KB

On Steam Workshop

Description:

Never see another reload prompt after failing an objective or losing a unit. The only campaign fail state is a full anarchy meter.

This mod brings Chimera Squad campaigns closer to a classic Ironman format, without reload screens or drastic campaign-ending Hardcore penalties. Failing a mission objective will trigger a Mission Aborted sequence, returning the squad to HQ with no reward and raising Unrest in each District by 1.

This mod also removes the mission fail state of squadmember death. XCOM units that bleed out or take AOE damage while bleeding out will be Maimed: effectively knocked out and removed from the mission as if stabilized. By default, Maimed units have 5 scars applied and deepened, and any unit left bleeding out on evac is automatically Maimed. Penalty conditions can be changed or disabled in this mod’s config files.

Fail an uncovered operation mission against a hostile faction and a new operation will begin at the ‘hidden’ stage when you return to the strategy layer. Essential story missions like HQ raids are offered again immediately.

The ‘Hardcore’ campaign option has no effect with this mod enabled, but is probably best left off in case you run into some obscure fail state I haven’t accounted for. For now, failed operations don’t have unique flavor text or setbacks beyond the immediate unrest.

Configuration

To enable or disable components of this mod, use a text editor to open the files at your local equivalent of steamapps > workshop > content > 882100 > 2092193434 > Config

Pairs well with:

Remote Medkit Use for SpecialistsPerfectly Reasonable House Rules