Cost-Based Ability Colors

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Author: the world of Jean Valjean

Last revision: 25 May, 2020 at 00:42 UTC

File size: 155.65 KB

On Steam Workshop

Description:

Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than… honestly, in many cases in Chimera Squad, I’m not sure *how* they intended you to figure it out other than through trial-and-error. With this mod, free-action abilities are colored green, single-action abilities are colored blue, and turn-ending abilities are colored yellow; these ability colors are updated dynamically, so that, for instance, blue abilities turn yellow when you only have one action point left, and things like Reflex Grip and Blueblood’s Desperado perk are reflected accurately whenever they apply. The colors of each category can also be changed in the INI file if you’d prefer them all to be shades of magenta or something.

This is an update of shiremct‘s XCOM 2: War of the Chosen version of this mod, which was itself an update of infectedmmm‘s original XCOM 2 mod; updating it to Chimera Squad necessitated a handful of changes and additions, but most of the credit definitely goes to them for coming up with this and writing most of the code for it.

Compatibility:
+ Should work automatically with characters and abilities that are added or altered by mods; if it doesn’t, or if you see some other issue, let me know and I’ll see what I can do.
− Overrides UITacticalHUD_Ability and so is probably incompatible with anything else that modifies how ability icons are displayed. I haven’t tested it with Bigger Buttons, but I’ll give it a shot and see what can be done to make them play nice or to include that functionality as a config option here.

Customizability:
All colors are modifiable in the ini file, normally located at

steamappsworkshopcontent8821002107641930ConfigXComCS_CostBasedAbilityColors.ini

The ini file also includes several options for changing (or not changing) the color of icon symbols in addition to the borders around them, a bunch of modder compatibility tools that shouldn’t be needed in most cases, and a new option to toggle between the icon appearance shown above (colored borders with black backgrounds) and the Chimera Squad’s new normal icon style (black icons on solid-color squares).

Known Issues:
A handful of abilities in Chimera Squad display the game’s HUD in a slightly different configuration when you’re targeting them, and I haven’t finished altering this mod’s basic display function to shift the positions of ability icons accordingly, so during those occasional instances the ability icon bar may partially overlap the targeting icons, which may look a bit wonky, but still much less wonky than the really stupid HUD screwups that happen in Chimera Squad normally if you ever turn on the enemy target preview option. I should have that sorted out in the next day or two.

Let me know if you run into any other issues, or if you ever see this mod display the wrong color for a skill, and I’ll take care of it ASAP!