Strategy Modifiers

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Author: RealityMachina

Last revision: 8 May, 2020 at 04:11 UTC

File size: 90.11 KB

On Steam Workshop

Description:

Keep your strategy level changes in a more convenient place. Comes preset to be a bit Marathon-y.

Summary

Basically a mod to store all your strategy level changes without them being inadvertently overwritten by future patches or if you just want to know what levers you can pull on without needing to dig through ten different .ini files.

The precise mod path to reach the .ini files should be something like "D:Program Files (x86)Steamsteamappsworkshopcontent8821002088815544", to use my mod directory as an example.

Your mod directory is generally on the drive where Chimera Squad is installed, with a corresponding path.

Options available in the packaged .inis (both XComCustomInvestigation.ini and XComStrategyTuning.ini) should be relatively self explanatory.

The default changes this mod makes as an example (change them back or make stuff even take longer) are:

XComCustomInvestigations
RevealPointsRequired is upped from 6 to 12. This means that every purple mission that starts "hidden" now takes about 12 days to be revealed.

XComStrategyTuning
Lead Missions now stay on the map for 4 days.

Red city districts must now be red for at least 4 days before they start adding city anarchy.

You start with two Assembly slots, two Spec Ops slots, and two Training Slots from the start. These can be upgraded to three slots with the field team upgrades.