Fatigue Scarring

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Author: RealityMachina

Last revision: 18 May, 2020 at 05:53 UTC

File size: 187.39 KB

On Steam Workshop

Description:

Installed a mod like Base Agents Gain XP or Squad Size Adjustments but still resort to your A-Team all the time? Kinda wanna see what the "skip a day" texts are like but want a reason to do so? Here’s a mod for that.

Summary

This mod specifically kicks in once you start the second investigation since then you actually have a core reserve to fallback on.

Every unit will then have a 2 mission limit before they need rest. If they don’t, they will gain or deepen a scar. You can keep using the unit regardless, but it will further scar development and require additional training to recover from.

In order for a unit to be considered "rested" again , they must spend two days without being on a mission.

A tooltip will appear on units that will incur a scar if they go on a mission, if you hover over their icon in the APC slots.

Exact values can be modified in the mod’s XComGameData.ini