A Better AI: Blood Dragon

If you liked this item, please rate it up on Steam Workshop page.

Author: DerBK

Last revision: 24 Apr, 2020 at 12:21 UTC

File size: 70.66 KB

On Steam Workshop

Description:

— ABAI: Blood Dragon —
— Mod by DerBK —
_________________

This is the ABAI release for XCOM: Chimera Squad.
_________________

CONTENT

This mod is contained to the editing the XComAi.ini.
The following edits were done so far:

– Slight increase to the preferred engagement range of enemy units (10 tiles -> 12 tiles)
– Enemies do not feel compelled to move around just because they haven’t done so in a while (yes, that’s a thing in vanilla)
– Enemies will be much more disciplined about sticking to cover. (in vanilla, this was mostly only done by pod leaders)
– Removal of difficulty based factors. It is my belief that people who do not play on the hardest difficulty should still get the proper game instead of a dumbed down one. To that effect, the following things have been removed:
— Difficulty based priority of wounded targets. This is now done on all difficulties to the same degree.
— Enemies intentionally spreading their fire around on low difficulties.
— Difficulty based priority of targets that have not taken their turn yet. This is now done on all difficulties to the same degree.
— AI Block on Advent Captain who on lower difficulties doesn’t know about his grenade (what a joke … wait, are Captains even in this game? :D)

tl;dr: Removed AI shackles based on difficulty and highlevel engagement limiters.

So far no individual unit’s AI trees have been touched.
_________________

PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAI:BDs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don’t care.