A Better AI: Blood Dragon
— ABAI: Blood Dragon —
— Mod by DerBK —
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This is the ABAI release for XCOM: Chimera Squad.
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CONTENT
This mod is contained to the editing the XComAi.ini.
The following edits were done so far:
– Slight increase to the preferred engagement range of enemy units (10 tiles -> 12 tiles)
– Enemies do not feel compelled to move around just because they haven’t done so in a while (yes, that’s a thing in vanilla)
– Enemies will be much more disciplined about sticking to cover. (in vanilla, this was mostly only done by pod leaders)
– Removal of difficulty based factors. It is my belief that people who do not play on the hardest difficulty should still get the proper game instead of a dumbed down one. To that effect, the following things have been removed:
— Difficulty based priority of wounded targets. This is now done on all difficulties to the same degree.
— Enemies intentionally spreading their fire around on low difficulties.
— Difficulty based priority of targets that have not taken their turn yet. This is now done on all difficulties to the same degree.
— AI Block on Advent Captain who on lower difficulties doesn’t know about his grenade (what a joke … wait, are Captains even in this game? :D)
tl;dr: Removed AI shackles based on difficulty and highlevel engagement limiters.
So far no individual unit’s AI trees have been touched.
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PERMISSIONS
Any modder is allowed to pilfer, re-use or re-upload any of ABAI:BDs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don’t care.