Risky Launch

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Author: chair5768

Last revision: 24 May, 2020 at 04:10 UTC

File size: 261.12 KB

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Description:

v1.1: Updated to make compatible with latest (May20/20) patch.

Launch missions with less than 4 agents.
Send 3 agents and an android.
Send 3 agents and no androids.
Send Claymore on a solo mission.
Send NO agents and 2 androids.
The possible combinations are endless!*

You can start with androids or have them replace fallen agents like in vanilla.
Agents sent on "Risky" missions will receive an XP bonus.
Doing "Risky" situation actions reduces the reward and has a chance of causing district unrest.
Android behaviour is changed by a checkbox in the squad select screen.
If "Androids Are Reinforcements" is on then they behave like vanilla androids,
if it’s off they deploy for the first breach.

Default values work like this:
Missions:
3 Agents: 120% xp
2 Agents: 160% xp
1 Agent: 250% xp
-10% additive for each android sent in initially (no penalty for vanilla behaviour androids)
Ex. A mission with 2 agents and 2 androids would give 140% xp. (40% more xp)

Situations:
25% Reward reduction per missing agent for scalable rewards (Intel,Elerium,Credits)
15% Chance to cause unrest per missing agent
Ex. A situation with 2 agents would receive 50% of the reward and have a 30% chance to cause unrest

If you don’t like the default values you can modify them in ‘XComRiskyLaunch.ini’ located in:
"…Steamsteamappsworkshopcontent8821002101701312Config"
Details on how to change the values and what they do are in the file. You can also set the default value of the "Androids Are Reinforcements" checkbox, that determines how androids behave on the mission.

If you encounter a bug not on the list please tell me how to replicate it so I can fix it.

Known Bugs:
-On EASY and NORMAL difficulties (only), soldiers will sometimes get an aim assist while aliens get an aim malus, the vanilla game gives this bonus at reduced squad sizes to help players on lower difficulties when they start losing agents. This can be disabled by modifying ‘XComGameCore.ini’, which can be found in:
"DocumentsMy GamesXCOM Chimera SquadXComGameConfig"
The lines you wish to edit are:
SoldiersLostXComHitChanceAdjustment=15
SoldiersLostAlienHitChanceAdjustment=-10
Make them to =0 if you wish to remove the aim assist completely. This only occurs on Easy and Normal difficulties.

-Whisper isn’t giving his squadselect mission chatter in the "Risky" squad select

-After Mission report tries to list 4 agents regardless of how many agents were actually sent, resulting in some visual filler on the report. This is a purely visual bug and doesn’t effect gameplay, you can see what it looks like in the screenshot provided.

Solo apcsize minimum mission requirement for apc shorthanded four frontline cheese not met.

*if you can’t count past 10.