A Better Start

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Authors: Scuba Steve, Online Addict

Last revision: 1 May, 2020 at 21:01 UTC

File size: 823.3 KB

On Steam Workshop

Description:

Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs.


Here we are again five years later but now like your finances, we’re diversified. The goal is the same, crush enemies of peace but now with an elite squad of mixed species and origins. Time is not our friend as the rate of unrest grows rapidly leaving you to head in the field equipped with weak gear and little to no training. You have command over a high tech HQ and a squad that deserves more.. it deserves A Better Start.


A Better Start overrides the game’s default values that pertain to the start of the game and all aspects managing your base and team, also known as the "strategy" part of Chimera Squad. The improvements are scaled to the difficulty level of your game.

Enhanced | Improved | Buffed:

  • Starting Resources – A wealthy benefactor has made sizable deposits to the starting Credits, Intel, and Elerium.
  • Starting Inventory – Lockers have been stocked! Starting inventory lets you hit the streets with more than your wits.
  • Reduced Market Costs – An employee discount is now applied to the market. Saving the city comes with benefits.
  • Faster/Cheaper Research – Hired engineers that would make Shen proud to research new equipment faster.
  • Faster/Cheaper SpecOps – Spec Ops was given a cache of actionable intel and an active network to turn around ops faster.
  • Greater Field Team Rewards – Field Teams are now subsidized but the same benefactor allowing for lower costs and bigger returns. Field Team city / district actions are available more often and earlier in your campaign.


All of my "A Better *" Mods are nothing more than config file overrides. There is no actual compiled code in these mods. If you like the mod but wished there was one thing changed about it please leave me feedback. However, if you want to make your own tweaks then follow the file paths below and open them up. I have placed comments to describe the changes I have made. A lot of the variables are pretty straight forward and verbose.

C:Program Files (x86)Steamsteamappsworkshopcontent8821002077831303Config XComGameData.ini XComResearch.ini XComStrategyTuning.ini XComCityMap.ini

* Most of the buffs can only be applied at the start of a new game. You can load this on a save but you will see only a few improvements to market prices or reduction in duration times of new items and actions that happen after the mod is loaded