A Better Agent
Give your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased.

How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure HQ has superior training facilities but it is not an academy for rosy cheeked cadets. Chimera Squad should be staffed with agents already hardened with experience and conditioning that are a force of nature from the first breach to the farewell drive in the APC. Chimera Squad deserves more.. it deserves A Better Agent.

A Better Agent overrides the game’s default values that pertain to the agent. Core stats of HP, mobility, defense, offense, will, etc have been increased. The skill tree abilities are more powerful, further reaching, and quicker to reuse. As the stats and abilities are tied to training the training management at HQ is also part of this mod (and not A Better Start). Training durations have been reduced and every training session now has additional stat bumps over and above the single stat improvement. The first HP buff grants HP, will, mobility, dodge, and utility item, for example.
For the detail folks below are the conventions used in increasing each stat.
These were not strictly followed where they did not make sense to adjust to that amount.


All of my "A Better *" Mods are nothing more than config file overrides. There is no actual compiled code in these mods. If you like the mod but wished there was one thing changed about it please leave me feedback. However, if you want to make your own tweaks then follow the file paths below and open them up. I have placed comments to describe the changes I have made. A lot of the variables are pretty straight forward and verbose.
* Most of the buffs can only be applied at the start of a new game. You can load this on a save but you will see only a few improvements to stats that are a result of actions that happen after the mod is loaded
