United Systems Expanded: Balance Patch.

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Author: Rylasasin

Last revision: 13 Apr, 2020 at 07:09 UTC

File size: 101.38 KB

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Description:

One of the biggest complaints about US:E (Besides some… questionable lore decisions) is its wonky balance compared to the rest of the game, making everything feel out of place (despite its attempts to try to be to the contrary.) This patch is my attempt at fixing that.

"You don’t just add a bunch of numbers to damage and health… that’s not how it works." – Anonymous.

Changes

Vehicles and Turrets
* Ship Turrets have had their health severely nerfed. They are no longer annoying bullet sponges… at least, not as much. You can actually kill them with vanilla/frackin weapons now.
* They are also not quite as deadly in terms of power.
* Turrets also no longer shoot at you from a million miles away. Their range is reduced by half. They still have better range than vanilla enemies.
* To compensate, they’ve been given slightly more protection. They also have Fire and Ice status immunity (But not electrified.)
* internal turrets are also nerfed, but far less severely.
* Tanks (including player ones) have also had their health nerfed. The fact that they have high protection makes their health a nill issue anyway.
* Mech weapons have also been better ballanced to reflect the changes listed above.

Weapons
* NPCs have their weapon power reduced to sane amounts.
* Weapons in general are closer to vanilla, frackin, and (EP2) FFS in terms of power (they no longer need to be that OP.)
Notice: I have not touched explosives. I’m not really sure how to ballance those.

Please let me know if anything feels a little TOO nerfed (compared to vanilla/frackin).