[IA] AbeJin’s Mongol Architecture for Huns (WiP)

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Authors: Saint_Michaels_, AbeJin

Last revision: 12 Aug, 2018 at 20:43 UTC

File size: 3.84 MB

On Steam Workshop

Description:

NOTICE: This mod by all rights belongs to AbeJin. I’m just posting this on his behalf. If you are planning on editing and / or redistributing this mod, please ask AbeJin permission to do so, not to me.

Update – July 7th: Added the Feudal Town Center, an Unique Shadow Graphic for the Castle and a new version of the Lumber Camp that better matches the current Ensemble / FE Lumber Camps. I have also updated my previous buildings to make the shadow sides of the buildings less blue, so it should look more consistent with the ingame graphics. I will also eventually touch up the shadows and team colours of Omarrgg’s conversions.

Update – August 12th: Added the Castle and Imperial Town Centers, as well as an early version of the Castle Mill. Apology for the long delay.

Update – June 17th: Added both the Feudal & Castle Age Docks, Monastery, Mining Camp, Lumber Camp & Bombard Tower. Also replaced the Keep Shadow with an original shadow straight from the original source.

This is an Independent Architecture version of AbeJin’s Mongol Architecture mod for the Huns, which is currently in a state of work in progress. As a result, this mod does not include all of the buildings yet. Additionally, this also changes the currently untouched buildings to the original Asian Set (Or the East Asian Set as it’s more commonly known) to better fit AbeJin’s design. It should also be noted that while AbeJin is working together on a Mongol Set with Omarrgg (Of the Aztec Architecture fame), this version only includes the raw versions created by AbeJin (Unless I am mistaken). I have also touched up this mod a bit, giving the buildings proper shadows (from the East Asian set), touched up a few rendering errors and repositioned some buildings to be more properly inside the Collision Box.

This mod includes almost every building. The only buildings that are currently missing is the Castle & Imperial Town Centers, Feudal & Castle Mills, Stone and Fortified Walls and the Trade Workshop. Again, other elements, like ship sails, are changed to the East Asian design to better fit the theme.

Again, this is a Independent Architecture graphics mod to replace the Huns Architecture in IA (and other supported mods) only. This mod will do nothing on the default datasets.

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