Twelve Ideas
Simple Alteration of Paretorian’s Tenth Idea Mod.
Now you can enact up to 12 ideas.
Adm Tech Levels unlocking Idea slot.
5, 7, 10, 12, 14, 15, 18, 20, 22, 26, 27, 29
Notice that,
* you get most of ideas unlocked at tech level 12~22.
* 2nd idea is easier to get with this mod, making decision for first idea far less painful.
* There is a 3-tech-gap on 2nd – 3rd and 6th – 7th.
* Careful selection of first two idea group is still very important.
* 4th~6th idea will be a Pre-Absolutism Rush. This will be a chance to rush the ideas before the conquest-rush.
* There is BIG 4-tech-gap on 9th-10th.
* You will get original 8 slot far faster than Vanilla. However, LAST THREE will be an "end game rush"
* This allows nations that enacts exploration ideas to be able to catch up with military ideas at end game.