Qin

If you liked this item, please rate it up on Steam Workshop page.

Author: StJaume

Last revision: 16 Jul, 2019 at 14:38 UTC

File size: 254.46 MB

On Steam Workshop

Description:

This mod adds a Chinese faction, called ‘Qin’, into the Grand Campaign.

This is my attempt to make three old China-based mods, long without updates, work by incorporating their content and polishing it. Their main aim was to add a Chinese faction into the Grand Campaign. This mod in no way attemts to strive for historical accuracy. I just wanted to polish up the old Qin mods and make playing with them fun.

Features:

-A Qin faction at the eastern edge of the Grand Campaign map, bordering the south of Bactria. Bactria is a starting trade partner.
-An army roster characterised by armour-piercing weapons and anti-cavalry warfare. Although the Qin start off with a more defensive set of units, the roster selection becomes more versatile as more buildings are unlocked via research.
-Several new technologies that aim to make technological progression more rewarding and fun by differentiating them from the rest of the factions.
-The buildings on the campaign map have been given a re-skin. There is also a unique Chinese building model for the settlement and palace building chains.
-A few goodies here and there.

Issues, Limitations and Bugs:

If anyone knows how to figure out below how to fix or deal with these issues, please let me know and I will update the mod right away.

-No campaign map voices. I have not figured out how to give campaign map voices to units without breaking the culture/subculture system. Battle map voices work fine.
-No custom unit voices/Chinese sounding voices. I’m not sure any Rome 2 mod has been able to accomplish modding unit voices.
-No custom settlement architecture. When battling in a Qin settlement that has been built with Qin buildings, the architecture will be Roman.
-Female family characters have been set to use Eastern models. I don’t know of any Asian models that could work here.
-No custom agent models on the map. Any attempt to re-use campaign map models for generals as agents results in a T-Pose.
-Trait sets are re-used from vanilla agents and generals, along with the historical descriptions for units and technologies.
-Victory conditions are largely duplicates of Bactria’s. I don’t have the energy to both design and implement a new set of missions for Qin at the time of publishing this. If someone wants to design a storyline of missions for this mod, message me with details and I would be happy to implement it and give credit.
-Some family members, like the starting character’s wife, tend to die early for some reason.
-Naval units just use generic ships. It has been untouched from the original mods.

Compatibility:

This mod is incompatible with any mod that modifies the startpos.esf file. I have not tested compatibility with mods that make smaller changes to the game’s systems.

Credits:

OldFox and Wiid, creators of the original Qin and Kessen mods: here, and here.
Emperor, creator of the Qin Content Pack mod
Magnar, writer of several modding resources[forums.totalwar.com]
Secosatarian (for getting names to work)[forums.totalwar.com]
VINC.XXIII (for getting names to work)[www.twcenter.net]
All the contributors of this thread, for getting the Qin mod to actually appear in Custom Battles after the recent update.[www.twcenter.net]
All the contributors of this thread, for helping me understand how to get Victory Conditions to work.[www.twcenter.net]
Ahiga, for showing how to change texture files manually in a hex editor.[www.twcenter.net] It took me a while to figure out that entering a period in the ‘decoded text’ is not the same as entering ’00’ in raw hex data.
GrudgeNL, for indicating how to make new projectiles.[www.twcenter.net]