Summoner Mod Merge (v.1)

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Authors: Cooperton, Thuumking

Last revision: 16 Mar, 2018 at 01:10 UTC

File size: 317.44 KB

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Description:

Coopertons mods merged

summoner, summonermerge and Shades of war

original page to cooperton is here
http://steamcommunity.com/sharedfiles/filedetails/?id=620437900

This class combines summons, ranged attacks, and crowd control.

This class was inspired by, but uses no assets from, the Umbra class.
This class has access to all engineer summons (except spider mines), it also has all the shadowling skills from outlander (except bane breath). Plus it has wolf shade (from berzerker) and astral ally (from embermage).

And that’s just one tree.
The second tree is focused on long range combat with many skills taken from the Outlander.
The third tree is all about battlefield control, with many mobility and defensive skills.

In depth skill analysis, written by Steffire3(with some editing by me):

Rapid Fire = supports shadowlings- only ranged skill that can do this. Good knockback. Ignite. Also a great skil for building charge.

Shadow Shot = best dps and range- also fast- rivals Blast Cannon and Fusilade in one skill.

Tangled Shot = impressive chance to immobilize and supports high poison or magic damage.

Chaos Shot = speedy and very good at damaging crowds more than the other shots.

Elemental Boost = Resistance, Damage, Mana, Anti-slow, Anti-Immobilize.

Ice Prison = surprising number of uses as defensive- damage- distraction- and wall.

Venom Hail = easily the strongest poison skill in the game if foes are trapped in one place.

Heal Bot = Health, Mana, Armor- will not despawn.

Wolf Shade = steals health for User- next best thing after Heal Bot.

Immobile Copter = slows foes greatly and will not despawn.

Gun Bot = at Tier 3- best crowd damage of all summons.

Sledge Bot = great variety of attacks and distracts foes.

Shadowling Brute = basically a second Sledge Bot but more speed. Buffed by Death Ritual

Astral Ally = has many of the Embermage’s attacks- like Fire Pillar- good crowd damage.

Blade Pact = along with Immobile Copter- one of the best slow skills.

Rune Vault = maybe the best escape ability if User aims in opposite direction every jump.

Frost Teleport = a small cooldown after use- has knockback yet Shadow Burst may be better.

Ice Shield = single- best- missile deflection- in- entire- game.

Bramble Skill = great knockback- can even be used with Ice Prison for Ice and Poison hits.

Stone Pact = amazing armor buff- and damage deflector- and good health regen.

Forcefield = Engineer may max at 80000 but Summoner maxing at 28000 damage is good.

= = = = = = = PASSIVE SKILLS

Ranged Master = more range and damage- so useful.

Shotgun Master = limited but very useful for shotguns controling foes.

Akimbo Skill = very useful for adding damage for dual pistols.

Elemental Buff = alot more power for all magic types- very good.

Shadowling Ammo= very useful to raise an army- way better than Spider Mines.

Death Ritual = boosts the Shadowlings- so they are an almost permanent force.

Frozen Fate = immobilize on kill is one of my favorites- so useful.

Poison Burst = chance to poison and explode on kill- infecting others? so useful.

Share the Wealth = this and the Bar means there’s little need to invest into Dexterity.

Steffire3’s note on skills in general: This class has almost all the best vanilla skills in game.

Notice that almost every skill has it’s own unique job- or [2] skills that work well together that still serve different functions.

I owe a special thanks to Steffire3 who was instrumental in helping me refine and improve the skill trees of the class.