Outlander Shadowlings V3.42

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Author: XADaemonic

Last revision: 3 Mar, 2019 at 00:44 UTC

File size: 67.58 KB

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Description:

Rework and buffing of some Outlander Skills to give additional options for builds.

Changes include:
– replacing blade pact with a shadow spider summon that buffs attack speed and heals
– making Shadow Ammo an ‘on hit’ effect instead of ‘on death’ to make it useable during boss fights (worst part of playing shadow-outlander)
– making the spawns from Shadow Ammo exploding minions
– making skills work with more weapon types
– bonus damage for minions from the passive
– buff to bane breath. scales off weapon damage instead of flat physical

warnings:
– other mods that rewrite blade pact might cause the spider skill to not show.
– the most prevelent issues have been fixed, but I’m very casual and might have missed easy fixes

– works with synergymod! That being said, probably a bad idea to do DWing melee. ~cough

V3.42 ~ March 2019
-Not a rainbow eyesore, still colored a little different than base models just so you know the bats will go boom.

V3.4 ~ July 2015
Following the suggested fixes by Jessamy
-Spiderlings are no longer full of squish. They are not targetable, collidable or damageable. They’re not ‘invincible’ because apparently that tag doesn’t let them be destroyed on a new summon. go figure.

-Shadowbats have grown more mature and no longer go off prematurely. It was an issue. Basically, they now need a target (that isn’t themselves, woops), need to be close to said evil target and may smack them around a bit before exploding. Only issue is that sometimes they decide to explode right when as their target mob dies.

-Changes tested with SynergyMod.

V.3.3
-Updated compile to current version. Fixed Issue so swords still count for akimbo (lets be honest who was going melee?). Made sure was still compatible with SynergyMod. ~December 2014

V3.2
-Fixed a game crashing bug having to do with the engineer. That freaking spider. Might need a respec potion after.

V3.1
-Shadowbats have decided to be nicer and no longer do friendly fire. They do sometimes explode premature, but only if there’s an enemy. They’re eager that way.

-The Spiderling has taken anger management classes. It resisted every step of the way.
Note: it still attacks, but only in response to player attacking or taking damage (not quite sure), and stays in the local area.
-The Spiderling Buff icon has been fixed; it looks like poison.
-The Spiderling Aura now appears on those it affects. It should be a red burst followed by a continued green glow until the buff is gone.

V3 – The Mod has been updated to give more weapons as viable options.
-Shadowling Ammo is now proc on all weapon hits and has been renamed Shadow Oil. 10 can be out at once (They won’t last that long hah).
Warning: They still have friendly fire!

-Akimbo now also works on 1-handed swords. ooo melee
-Shotgunne Mastery now works on bows and crossbows and has been renamed Lock and Load.

-Bane Breath does 50% weapon damage instead of scaling physical. pause. it might be really overpowered..but everytime I say that it shocks me with how underwhelming it is. It can now proc the bats.

V2
-Shadowlings do not have a timed lifespan. They will fight until they are killed, and they can be killed. This applies to all Shadowlings.
Note: They will despawn on warp and player death so that the mod is able to be disabled.

-Shadowling Ammo is now a proc on ranged hit as opposed to a proc on death. It works with gunner skills (weapon dmg%), but has not been tested on all glaives. Also, the Shadowbats now kamekaze to make it worth the skill.
Warning: kamekaze bats do friendly fire in the form of Knockback and minor damage.
Update: Any skill that uses %weapon damage should proc this ability (as long as you’re using ranged weapons, not wands)

-Bane Breath now does some scaling physical damage and affects a further distance. Because supermelee = squish.

-Blade Pact (tier 1 talent) has been replaced with Spider Pact. A spiderling heals and at higher ranks increases group attack speed. There’s some glitchyness in the talent description that doesn’t apply.
Note: There’s an issue with the buff application image, This is only aesthetic and does not affect the buff.
Edit: Fixed the talent description.

-The Passive got buffed. 5% damage, bonus fire and pois damage and 1% attack speed per rank for the shadowlings.
Edit: fixed double scaling issue

-Nothing was done to the Shadowbrute. He’s pretty cool and beastly.

Note – Due to the change of blade pact a respec potion might be needed.