Difficulty and Rewards Rebalance (v.13)

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Author: Ratty

Last revision: 15 Aug, 2018 at 20:24 UTC

File size: 34.82 KB

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Description:

Rebalance of Rewards and Monster Health based on Difficulty.

Personally playing this together with Unearthed Arcana and there are no file conflicts at all.
Can be used with any mod that does not also alter the values listed below.

Idea and Goal for the Modification:
Create an environment where all difficulties fill a spot for your solo play or for your gaming group.
As drops cannot be altered for varying difficulties the idea is that all difficulties fill a spot using other measures.
Difficulties should not be trivial.

Baseline for gameplay is NORMAL, monster have increased HP pools to account for less armor and damage compared to Veteran and Elite.
CASUAL is meant for progress and to hunt for Items, XP/GOLD/FAME gains are lowered.
VETERAN and ELITE are goals to achieve when you believe you have sufficient strength, reward is higher gold, XP and FAME gain.

A Death Penalty has been introduced to discourage zerging.

Multiplayer is where the most fun is, a BOSS in Elite will put up quite a fight…

—-CHANGES—-
Default Values listed in ()

::::::::Gold Gain::::::::
CASUAL x0.3
1 = 1.3 (4.5) | 105 = 18.5 (61.9)
NORMAL x1
1 = 3.7 (3.7) | 105 = 51.6 (51.6)
VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)
ELITE x3
1 = 11.1 (3.7) | 105 = 154.8 (51.6)

::::::::Champion Monster Health::::::::
CASUAL x8
1 = 264 (33) | 105 = 233016 (29127)
NORMAL x7.5
1 = 375 (50) | 105 = 330997 (44133)
VETERAN x7
1 = 770 (110) | 105 = 494494 (70642)
ELITE x6.5
1 = 1118 (172) | 105 = 649811 (99971)

::::::::Monster Health::::::::
CASUAL x7
1 = 49 (7) | 105 = 44618 (6374)
NORMAL x6
1 = 66 (11) | 105 = 58842 (9807)
VETERAN x5
1 = 165 (33) | 105 = 81475 (16295)
ELITE x4
1 = 236 (59) | 105 = 115884 (28971)

::::::::Champion Monster Damage::::::::
CASUAL x1.2
1 = 10 (9) | 105 = 4232 (3527)
NORMAL 1.4
1 = 21 (15) | 105 = 7481 (5344)
VETERAN x1.1
1 = 26 (24) | 105 = 9405 (8550)
ELITE x1
1 = 30 (30) | 105 = 10688 (10688)

::::::::Monster Damage::::::::
CASUAL x1.2
1 = 9 (7) | 105 = 3206(2672)
NORMAL x1.6
1 = 16(10) | 105 = 5699(3562)
VETERAN x1.2
1 = 21(18) | 105 = 7695(6413)
ELITE x1
1 = 26 (26) | 105 = 9512 (9512)

::::::::Fame Gain::::::::
CASUAL x0.3
1 = 45 (150) | 105 = 513 (1710)
NORMAL x1
1 = 150 (150) | 105 = 1710 (1710)
VETERAN x2
1 = 300 (150) | 105 = 3420 (1710)
ELITE x3
1 = 450 (150) | 105 = 5130 (1710)

::::::::Experience Gain Champion Monster::::::::
CASUAL x0.3
1 = 150 (500) | 105 = 1710 (5700)
NORMAL x1
1 = 500 (500) | 105 = 5700 (5700)
VETERAN x2
1 = 1000 (500) | 105 = 11400 (5700)
ELITE x3
1 = 1500 (500) | 105 = 17100 (5700)

::::::::Experience Gain Monster::::::::
CASUAL x0.3
1 = 30 (100) | 105 = 342 (1140)
NORMAL x1
1 = 100 (100) | 105 = 1140 (1140)
VETERAN x1.2
1 = 120 (100) | 105 = 1368 (1140)
ELITE x1.45
1 = 145 (100) | 105 = 1653 (1140)

::::::::Player Vitality Bonus per Vitality Point::::::::
If you disable this mod the character will ‘revert’ to the default value, so there is no risk with using this to see if you like it.
x1.5 amount of HP gain per Vitality Point.

::::::::Player Armor Bonus per Vitality Point::::::::
If you disable this mod the character will ‘revert’ to the default value, so there is no risk with using this to see if you like it.
x2.5 amount of bonus % armor per vitality point.

::::::::Death Penalty::::::::
Resurrect in Place: 40% Gold, 15% XP, 5% Fame
Resurrect in Dungeon: 25% Gold, 10% XP, 5% Fame
Ressurect in Town: 15% Gold, 5% XP, 5% Fame

——–Resurrect Files altered—
RES_IN_DUNGEON – RES_IN_PLACE – RES_IN_TOWN

——–Stat Files altered——–
GoldDrop_Easy – GoldDrop
GoldDrop_Hard – GoldDrop_VeryHard
Health_ChampionMonster_bylevel_Easy – Health_ChampionMonster_bylevel
Health_ChampionMonster_bylevel_Hard – Health_ChampionMonster_bylevel_VeryHard
Health_Monster_byLevel_Easy – Health_Monster_byLevel
Health_Monster_byLevel_Hard – Health_Monster_byLevel_VeryHard
Damage_ChampionMonster_Easy – Damage_ChampionMonster
Damage_ChampionMonster_Hard – Damage_ChampionMonster_VeryHard
Damage_Monster_Easy – Damage_Monster
Damage_Monster_Hard – Damage_Monster_VeryHard
Fame_ChampionMonster_Easy – Fame_ChampionMonster
Fame_ChampionMonster_Hard – Fame_ChampionMonster_VeryHard
Experience_ChampionMonster_Easy – Experience_ChampionMonster
Experience_ChampionMonster_Hard – Experience_ChampionMonster_VeryHard
Experience_Monster_Easy – Experience_Monster
Experience_Monster_Hard – Experience_Monster_VeryHard
HP_PLAYER_BONUS_VITALITY – PLAYER_DEFENSE_ARMORBONUS