Dexterity Damage

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Author: RnF

Last revision: 28 Jan, 2017 at 04:27 UTC

File size: 15.36 KB

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Description:

Adds a Ranged Damage bonus to the Dexterity Stat.

Dexterity now gives a 0.5% damage bonus to Ranged Damage per Dexterity Point invested, no other stats or bonuses were altered in any way. Crit, Dodge and Fumble are still available.

This includes Bows, Crossbows, Rifles, Pistols, Cannons and Wands (Wands and Cannons are Ranged Damage)

New Vanilla Characters get the new dexterity damage bonus automatically

Custom classes or current Vanilla characters will need to take the Red Pill to apply the Dexterity damage bonus, which can be found at the General Goods merchant in town

A Blue Pill is available to revert the changes if you don’t like them