Advanced AI Submod – Chaos Invasion
Mod version 1.2
Improved Chaos Invasion and hordes spawned.
—– FEATURES —–
– Chaos Invasion
The Chaos Invasion will now start after a set number of turns instead of being triggered by the Imperium level. The first stage of the invasion will now trigger around turn 130 and the second stage around turn 180. The levels of Lords have been defined accordingly.
The invasion can still be triggered by the Imperium level, the values are the same than vanilla.
– Improved Chaos and Beastmen Army Compositions
All spawned armies will now appear with a much better unit variety with the inclusion of DLC units. Special templates also make them more balanced, varied and fun to fight than the regular vanilla ones, see the screenshots to give you an idea. Also the units will now spawn with some XP depending on campaign difficulty.
– Improved Other Spawned Hordes Armies
*Beastmen and Savage Orcs armies that randomly spawn during the game have also been improved with better balance and variety. I also added the Shadowgor herd and the Blue Vipers orcs to the list of spawnable factions. The spawn rate however was not changed.
*Also Chaos armies that spawn during the Vortex Rituals have been improved too, but not their size so it’s not harder or easier than vanilla.
Rogue armies are unchanged.
—– COMPATIBILITY —–
The mod is compatible with the latest version of the game (coast_beta, version 1.5.1) and all DLCs. It works in both campaigns, the Vortex and Mortal Empires.
It requires the main Advanced AI mod to work for the AI anti player change but can still be used as a stand alone.
It is not compatible with mods that also change the hordes and Chaos Invasion scripts, making it also incompatible with Crynsos Unlocker or SFO because they have their own changes to these scripts.
I hope you’ll like this over the vanilla Chaos Invasion and hordes.
As always thank you for your support.