Runic Forge: A Rune Crafting Mod for the Dawi!

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Authors: Drunk Flamingo, zombieflanders, Vandy, bärchen

Last revision: 3 Jun, 2018 at 17:13 UTC

File size: 849.92 KB

On Steam Workshop

Description:

Kraka Drak Update is Here![www.patreon.com]

Features:

This mod adds the ability to craft Runic Weapons, Armour, Talismans, and Banners to the Dwarfs via CA’s existing "Forge" mechanic. In addition to adding runes, it also replaces "Oathgold" with "Gromril", a more fitting resource with which a Dwarf would craft runes.

Runes provide your characters and units powerful upgrades in battle and can be crafted at any point in exchange for money, trade resources, and Gromril.

Gromril can be earned through trading with other Dwarven Holds, completing grudges, building certain buildings, and through special skills available to both Dwarf lords.

Ancestral Knowledge and other features from before the resurgence patch are now technically impossible due to changes that CA made which limit the forge to a single pooled resource.

Development and Compatibility

This Mod was built as a collaboration between me (Drunk Flamingo) and Vandy.
There were A LOT of technical problems getting everything in this mod polished and working, including several elements of UI that had to be scripted. That said, if you have any mods which include broken scripts, this mod will not function. Additionally, this mod will not work when used in multiplayer campaigns.


This mod should be compatible with existing saves and most other mods. This mod will not be compatible with any mods that are not compatible with the Community Modding Framework. Removing this mod in the middle of your campaign will likely cause issues.

Future Updates

We may eventually look into ways of returning Ancestral Knowledge to the forge, but as of now this mod is feature complete.

With thanks to:

Zarathustra who was a massive help in getting the Community Scripting Framework Mortuary Cult support to work.

Crynsos whose framework we hijacked to manage our crap 😛

Translations

If you wish to translate this mod, please contact either me or Vandy. We are very welcoming to translations, but please don’t simply repost the mod in another language without asking. If you contact us, we will give you the files you need to edit and link you here as an official translation.

If you’d be so generous…

Modding, especially modding that has to explore previously uncharted territory and fiddle with complicated scripts, is a difficult business. Me and Vandy both love creating for Warhammer, and would love to continue, but we’d also love it if you’d consider supporting us. Our mods will always be free , but if you would like to support the creation of mods like this one, then have a look at our Patreons and consider donating:
Drunk Flamingo on Patreon [www.patreon.com]
Vandy on Patreon [www.patreon.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Mortal Empires
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Community Modding FrameworkSteam Workshop