Climate Restrictions

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Author: AnonymousCheese

Last revision: 16 Jun, 2018 at 01:57 UTC

File size: 592.9 KB

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Description:

WHAT THIS MOD DOES
This mod alters the climate suitability of most factions and tweaks their AI to help keep empires primarily in their "themed" areas.

The main reason for this is to counter the endgame crawl where enemy empires are capturing territory as fast as you can destroy it making the game such a boring stalemate if you’re going for a long campaign victory.

This should mean that the endgame involves large empires sending out armies to destroy other empires rather than expand their borders even further.

SPECIFICS
– AI factions will no longer colonize cities that are classed as uninhabitable (The process to stop the player from doing the same is waaaaaay too difficult for me to setup)

– Mountains are uninhabitable to most factions (excluding Dwarves, Orks, Skaven and some specific minor factions)

– High Elves now find frozen climates uninhabitable. I chose to do this since I felt it was more thematic to have Naggardond as a threat worth destroying, rather than to colonise. (Nagarythe still see Frozen climates as suitable)

– A lot of other factions have climate mixups that should stop them from exploding their territory onto an entire continent

PLEASE NOTE
This still needs a lot of testing before I can say it 100% works, so any feedback or suggestions are appreciated.

If enough people want it, I might increase the penalties for colonising uninhabitable settlements to balance the player against the AI’s restrictions.