Wolfmans Carthage Unit Pack v1.8

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Author: Wolfman

Last revision: 23 May, 2018 at 21:04 UTC

File size: 305.15 KB

On Steam Workshop

Description:

UPDATED to latest game patch (1.14)

20 completely new units for Carthago:

Archers of Yarikh
Armoured Indian Elephants
Carthaginian Elite Cavalry
Carthaginian Heavy Pikemen
Carthaginian Heavy Camel Lancers
Carthaginian Foot Archers
Carthaginian Royal Lancers
Carthaginian Light Infantry
Carthaginian Light Cavalry
Carthaginian Slingers
Carthaginian War Dogs
Chosen Hoplites of Xanthippus
Numidian Heavy Spear Infantry (former: Chosen Lion Warriors)
Guard of the Council of Elders
Kodo Tribal Warriors
Royal Phoenician Guard
Royal Numidian Skirmishers
Sabellian Spear Infantry
Sabellian Sword Infantry
Salluvii Mercenaries

+ works with latest patch
+ not sure, if this works with other elephant mods ( i didn´t change the unique ID for the Indian Elephants)
+ individual unit colours
+ update: i rebalanced some unit stats. The units stay strong but they are less overpowered now.

coming in September!
http://steamcommunity.com/sharedfiles/filedetails/?id=301606733

Check out my new youtube machinima channel 😉
https://www.youtube.com/channel/UC1_bnL-JP2B59sgHTmr9NFw

Hi Folks,

this mod contains all my former Carthage Mods. It should be save-game-compatible and work with other mods (except elephant mods, didn´t change the unique ID for the Indian Armoured Elephants – otherwise i had game crashes)

You now can recruit the following special units:

I.
Numidian Heavy Spear Infantry
(military main heavy lvl 3+4)
Strong spear infantry with prec javelins for decimating enemies before close combat

II.
Royal Numidian Skirmishers
(military main aux lvl 2-4)
Avanced armoured javelinmen with superior hiding abilites. They can compete with any greek peltast.

III.
Royal Phoenician Guard
(unit cap = 20, major city lvl 3+4)
Very strong infantry sword unit.

IV.
Indian Armoured Elephants
(unit cap = 8, military main heavy lvl 4)
Improved heavy Indian Elephants. They are really tough, therefore I gave them a campaign cap.

V.
Kodo Tribal Warriors
(unit cap = 20, military main aux lvl 3+4)
Formidable black african ambush unit. Special ability: chant.

VI.
Carthaginian Elite Cavalry
(unit cap = 30, military main heavy lvl 4)
Strong melee cavalry with good charge, armour and hitpoints.
Improved campaign map marching range.

VII.
Carthaginian Heavy Pikemen
(major city lvl 3+4)
Sturdy pike unit. They can compete with Macedon Foot Companions.

VIII.
Carthaginian Foot Archers
(military main aux lvl 2-4)
High-range archer unit. Similar to Syrian Heavy Archers.

IX.
Carthaginian Royal Lancers
(unit cap = 30, military main heavy lvl 4)
Strong, heavy armoured lance riders, can fight through some close combat too. And they have fancy Hannibal helmets 😉 Improved campaign map marching range.

X.
Chosen Hoplites of Xanthippus
(military main heavy lvl 4)
Very strong elite hoplites unit, 120 men, expensive, but NO UNIT CAP (poor lions 😉 These guys also throw heavy pilums before close combat…and yes, i know, pilums are roman. But they hurt even better than prec_javelins.
Improved campaign map marching range.

XI.
Carthaginian Light Infantry
(military main aux 2-4)
Useful 200-men sword infantry with improved precursor javelin ammo. These men were recruited from all carthaginian territories. They have also more campaign action points as normal infantry units. I test this soon, but they should have a larger marching range (if you make pure light inf armies for supporting other armies as relief force) NO UNIT CAP. And they can form a wedge 🙂

XII.
Carthaginian Slingers
(military main aux 2-4)
Standard slinger unit. NO UNIT CAP & cheap. Always useful.

XIII.
Carthaginian War Dogs
(major city lvl 3+4)
50-men unit. Big fat savage war dogs. NO UNIT CAP

XIV.
Carthaginian Light Cavalry
(military main aux lvl 3+4)
Swift and deadly african skirmishers with heavy javelins.
Improved campaign map marching range.

XV.
Guard of the Council of Elders
(major city lvl 4)
100-men elite unit. Ultra strong sword infantry. UNIT CAP = 3

XVI.
Archers of Yarikh
(major city lvl 4 + military buff hero shrine lvl 5)
60-men ultra-long-range archers. High amount of ammo and fast shooting rate. Therefore: UNIT CAP = 8
No other faction should get this range-buff. Maybe New-Carthage and Libya. Have to test this tomorrow.

XVII.
Sabellian Spear Infantry
(military main aux lvl 3+4)
Men from Italy who serve Carthage and fight against their roman enemies.
Good spear infantry unit, 160 men, similar to etruscan nobles.
UNIT CAP = 20

XVIII.
Sabellian Sword Infantry
(military main aux lvl 2-4)
Men from Italy who serve Carthage and fight against their roman enemies.
Similar to etruscan swords, but they use roman spathas.
UNIT CAP = 20

XIX.
Salluvii Mercenaries
(port minor small military lvl 3+4, port trade lvl 3+4)
Gaulish warriors from the Salluvii tribe, with mail armours. axes, swords and clubs.
UNIT CAP = 12

XX.
Carthaginian Heavy Camel Lancers
(military main heavy lvl 4)
Heavy armoured Camel Cataphracts. If you see one of those you´d better run.
UNIT CAP = 12

But careful!! Your punic neighbours may / will build some of this units too – so make sure you conquer them quickly.

If there are any issues or bugs, let me know – i will keep this mod updated. I also will add some more units, when i have time for it… Any feedback is appreciated! If you like the mod, please rate 🙂

Good hunting!
Wolfman

ps: again…credits to the King of Phoenicia for his creative input. And to DogSoldierSPQR. Without his great youtube-modding-tutorials I still wouldn´t know how to use pfm and Tweak. Thanks man!!!