Helmgart- Edge of the Reikland

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Author: Ravenian

Last revision: 16 May, 2018 at 20:45 UTC

File size: 58.49 MB

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Description:
Finally Updated! New bastion and temple capture point!

Vermintide 2 is out!

To celebrate, I’m releasing my recreation of Fatshark’s Helmgart.

The Map

Situated squarely in Axe Bight Pass, Helmgart is marks the western border of the Reikland and the Empire and the entryway into Brettonia. It’s massive bastion secures the pass from wall to wall and turns back all would-be invaders. Inside, blocks of houses are set in tiers along the looming cliffsides and great temples have their foundations set in the immovable rock.

Has a capture point in the city center and another in the Temple of Sigmar. Both walls are assaultable with the new update, while still retaining the sense of the Vermintide map. The AI will attack either side and both gates are destroyable, even the big one.

The streets and tier layout are as close as I could get them to Vermintide 2’s actual map, but since this is a different game and I only had screenshots to work with, it’s not perfect.

Nevertheless, Enjoy!

Future Plans

Next will be an unfortified version, for in case this ends up in GCCM, and a skaven version with the Skittergate and all that.

Huge thanks to Fatshark for their beautiful take on the Warhammer world and fantastic game and also the GCCM community for always being a huge help in getting these things made.

Let me know what you think, want, etc.

Update note

I’ve found that the larger wall actually plays really well in that the roads allow for one to take very good positions countering the other wall sections. The AI likes to bombard the gate area with artillary once the attacker breaks through, and since the archers’ barracks leads directly to it, attacking that section of the wall gives an excellent flanking path for the attackers. Likewise the northern section grants immediate access to a capture point if the defender isn’t careful enough to protect it.

I’ve also added the large gates/walls seen in the Halescourge mission in the upper district, leading to the temple. Seemed a shame to have the canals and not that.

There’s finally also a small farm outside of the Reikland gate, it’s not huge but it’s reminiscent of those outside Ussingen. I figured a mountain pass probably isn’t great for farming and that they get all their food from deeper in the Reikland, where all the real farmland is. Nevertheless, it looks nice.

The bastion wall is not at all destructible. It would trap too many units on the areas of the wall that don’t connect to roads and I’d hate that, so it had to be this way.

Otherwise I’m really, really happy with how it turned out, I hope y’all like it.