Strategic Resources
You can no longer field 100 cohorts from a single iron mine. Resources, beyond merely the first of a type, now have real strategic value and can be vital to your expansion interests.
Should be ready for Menander 2.5
Each strategic trade good can support 2-5 cohorts, depending on cohort type and your military traditions. Your current number of used/available resources is visible in the military tab. If you do not have enough resources you will still be able to recruit cohorts of that type, however you will start receiving scaling debuffs to attack, defense, and cost. The larger the deficit, the harsher the penalties. For example if 20% of your army is missing swords, they fight 20% worse, and the shortage makes the few swords they have 20% more expensive. This applies to iron, horses, elephants, camels, horse archers, and wood. Ships only receive cost modifiers for wood shortages, existing ships don’t get any worse.
This effects the AI as well, and the increased maintenance cost will impact the AI’s military budget, so if they try to build too many of a unit they cannot support the system largely corrects itself. The AI does not tend to build heavy infantry death stacks anyway, and as a result its army compositions tend to make a bit more sense now. The modifier is applied monthly, so you may notice some lag on the monthly tick as it accounts for every unit and every province resource. If this is too noticeable, I can look at reducing how frequently resources are checked.
Works with Better UI (load order shouldnt matter but this does overwrite Better UI for the military tab). Save game compatible. You will have to unpause for a a monthly tick for initial resource counts to apply.