Beastmen Units & Technology (Loreful/WIP)

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Author: Solacex

Last revision: 11 Aug, 2020 at 00:40 UTC

File size: 40.37 MB

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Description:

Last updated: 11.08.2020 (dd/mm/yy)

This is a very early release of the mod, I am planning to do way more with this but I hope you enjoy it for now.

SHOULD BE PRETTY MUCH COMPATIBLE WITH ANYTHING AS LONG AS IT DOESN’T TOUCH THE BEASTMEN TECHNOLOGIES
If you make a video while using this mod, please let me know. I’d love to see it. 🙂
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If you enjoy my mods, please consider donating here: Ko-fi Donation link[ko-fi.com]
It mainly helps me to spend more time on working on them.

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Currently added units:

Boglars
Blue-ish goblins. Decent ranged damage.

Halfhorns
Larger, more dangerous Ungor with large horns. They can bully other friendly units to decrease their accuracy and leadership BUT it gives a huge boost to the reloading skill for a good amount of time.
Trust me, this is sexy when combined with cygors. Although obviously the cygors will miss quite a bit more often.

Gor Brutes
Bigger, stronger versions of gors. Good for later in the game.

Carrion birds
Basically the tomb king ones except they don’t have the undead attribute.

Wyvern
Because beastmen needed some extra air units let’s be real. (And it’s loreful so np)

Chaos Dragon
Even more air units! Except this is the last one.

Giant River Troll Hag
Non-hero edition.

Cave Spider
Has an ability that allows you to web enemy units, making them unable to move.
Oh it also passively shoots a stream of poison every once in a while.

Mutants
High tier expendable unit. What’s not to love?

Darksouls
Normal men that went a little crazy.

Gorgons
Basically smaller medusas, but melee only.
I wanted them to wear two knives but I am limited to CA’s animations 🙁

Skinwolves (Armoured too)
You know these puppies. Don’t pet them though.

New Building chains:
Chaos creatures level 2-5
Stat bonuses =
Chaos corruption
Raiding income
Melee attack

Bog + swamp chain
Stat bonuses =
Casualty replenishment rate
Unit rank +1

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Future Plans
Units
Tuskgor marauders (except with goblins on them instead of gors because gors don’t have the animation..)
Tuskgor chariots
Iron orcs
Chaos Hydra
Dragon Ogres
Dragon Ogre Shaggoths
Bonegrinder Giant
Fimir warriors + great weapons
Ice trolls
Forest shamblers
Giant troll
Stone Trolls
Chaos Troll
Giant Spider swarm

Other
Researches to fit with the new stuff that has been added.
New buildings
New unit portraits rather than reusing other ones.
And more!
Changes to Campaign mechanics
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The current units will never be done as long as balance is trying to exist so hit me up if you think something needs a change.
I make use of the change notes, if you want to see what was changed, take a look over there.

If you have any doubts regarding whether something is loreful or not, be sure to give this link a visit!
http://www.twcenter.net/forums/showthread.php?741226-Information-Thread-for-Potential-New-Beastmen-Units&p=15134431
It provides context & links to all of the units.
Credits to PaulH for that. :^)