Vampire Counts Units Fine-tuned

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Author: DustDevil

Last revision: 10 Aug, 2020 at 06:27 UTC

File size: 77.82 KB

On Steam Workshop

Description:
Introduction:

I have created this mod in order to tweak the entire* UNIT roster of the Vampire Counts, aiming to make them on par with TW2’s races without over-reliance of cheese strategies, but also taking extreme care into not making OP changes and preserving the intended growth and battle dynamic of the race.

I believe that overhaul mods notwithstanding, this is the most comprehensive unit balance change mod to VC’s in the workshop right now, a resource that I felt was absent, and one that I hope fits perfectly with the vampire lovers wants.

This mod’s description is always up-to-date with any tweaks and new features made. Do feel free to make suggestions in the comments.

*I have purposedly not fine-tuned Lords and Heroes, as my modding skills are still in development and I did not wish to create incompatibility issues with many popular mods that mess with those tables specifically.

Exclusive Features:

Baleful Haze: Balefire Cart aura that grants +15% Magic Resistance in a 40m radius, constantly.

The maddening sultriness of the balefire envelops the servants of the dark, strenghtening their necrotic energy flow.

Balefire Crackshot Sylvanian Handgunners projectile contact effect that diminishes enemy armor by 15 and raises its miscast chance by 50% for 10 seconds.

The pellets of Sylvanian familiar gunners explode in balefire with contact, weakening the target’s armour and addling the target’s mind with its powder.

Gheist Fright: Ostensive *spirit* units (includes all Wraiths, Banshees, Black Coach and Mortis Engines) aura that saps -4 Morale in a 15m radius, as long as the unit is above 50% Leadership. Does not apply to summoned units (like Aexrael’s Spirit Host).

The wraiths in thrall of the vampires are raging creatures, lashing out frightening psychic emanations for as long as their presence in this plane doesn’t flicker.

Make them Bleed!: Sylvanian Crossbowmen and Sylvanian Handgunners melee contact effect that hamstrings the opponent, causing -4 MD and -10% speed for 10 seconds.

The Sylvanians drafted into military service to the Von Carsteins become familiars well versed in the art of hamstringing enemies who get close in order to seethe their masters’ bloodlust.

Hollow Frame: All skeletal fodder who are barely armor-clad and are mostly comprised of bony frames (Skeleton Warriors and Skeleton Spearmen units) have 20% Missile Resistance.

Look at them bone shamblers, firing an arrow true is as likely as holding water in a sieve!

Demi-Ethereal: All units who are partially comprised of ethereal units (Black Coach and Mortis Engines) have 20% Physical Resistance and are granted Ethereal ground effect. They also share the same new Ethereal weakness shown below, in proportional ratio:

*Expelling Flames: All Ethereal or Demi-Ethereal units share a Weakness to Fire in a proportion of 1/2 to the Physical Resistance resultant of their nature, rounded-down (example: 75% PHYS = 37% WeakF, 15% PHYS = 8% WeakF, etc.).

Wood and lead are bound to fly through their ghastly forms, for only fire and cold iron give pause to the phantom dead.

Full Changelog:

BLACK COACH:

+10 Armor (70); +12 MD (22); +20 Morale (60); +10 TURN SPEED (90); +10 Bonus vs Infantry (30); Demi-Ethereal (20 PHYS with ground effect); Expelling Flames (10% WeakF); Gheist Fright;

BLACK KNIGHTS:

+5 MA (29); +2 MD (32); +4 Morale (54); +2 AP Damage (13);

BLACK KNIGHT w/ BARDING:

+4 MA (28); +1 MD (23); +4 Morale (54); +1 AP Damage (13); +8 Bonus vs Infantry (8);

BLOOD KNIGHTS:

+4 MA (36); +5 Morale (70); +5 Normal Damage (30);

CAIRN WRAITHS:

+2 MA (30); +10 Morale (50); +20 Model Quantity (80); -20% BHP; Expelling Flames (37% WeakF); Gheist Fright;

CORPSE CART:

+5 Armor (50); Overwhelming Odour;

CORPSE CART w/ BALEFIRE:

+5 Armor (50); 25% Magic Resistance (25); Overwhelming Odour; Baleful Haze;

CORPSE CART w/ LODESTONE:

+5 Armor (50); Overwhelming Odour;

CRYPT GHOULS:

+2 MA (29); +6 Normal Damage (42);

CRYPT HORROR:

+2 MA (36); +6 Morale (50); 5% PHYS RES (5); +12 Bonus vs Large (12);

DIRE WOLVES:

+3 MD (17); +14 Morale (44); +3 Normal Damage (22); -0.7 damage interval (3.9);

FELL BATS:

+4 MD (48); +4 Morale (34); -0.4 damage interval (3.9);

GRAVE GUARD GW:

+1 MA (27); +6 MD (32); +10 Morale (60); Charge Defence against Large;

GRAVE GUARD:

+2 MA (28); +2 MD (38); +10 Morale (60);

HEXWRAITHS:

+4 MA (30); +10 Morale (50); +1 Normal Damage (6); +1 AP Damage (38); +4 Charge Bonus (38); Expelling Flames (37% WeakF); Gheist Fright;

MORTIS ENGINE:

+25 Armor (70); +9 MD (22); Demi-Ethereal (20 PHYS with ground effect); Expelling Flames (10% WeakF); Gheist Fright;

SKELETON SPEARMEN:

+5 MA (19); -2 MD (28); +5 Morale (35); -5 Arrow Block (Wood Shield 30); Hollow Frame;

SKELETON WARRIORS:

+2 MA (20); +1 MD (23); +5 Morale (35); +20 Arrow Block (Wood Shield 55); Hollow Frame;

SYLVANIAN CROSSBOWMEN:

+3 MA (17); +4 MD (21); Make them Bleed!;

SYLVANIAN HANDGUNNERS:

+3 MA (19); +9 MD (26); +25 Armor (45); +10 Models (100); Make them Bleed!; Balefire Crackshot;

TERRORGHEIST:

+8 MA (44);

THE CHILLGHEISTS:

+4 MA (38); +10 Morale (60); +10 Normal Damage (16); +4 Charge Bonus (38); Expelling Flames (37% WeakF); Gheist Fright;

THE CLAW OF NAGASH:

+4 MD (22); +30 Armor (70); Demi-Ethereal (20 PHYS with ground effect); Expelling Flames (8% WeakF); Gheist Fright;

THE DEVILS OF SWARTZHAFEN:

+15 Armor (25); +12 AP damage (50); 10% PHYS RES (10);

THE DIRE PACK:

+6 MD (25); +15 Morale (54); +3 Normal Damage (22); +6 Bonus vs Large (20); -0.7 damage interval (3.9);

THE FEASTERS IN THE DUSK:

+1 MA (36); 5% PHYS RES (5); +6 Normal Damage (42);

THE KONIGSTEIN STALKERS:

+3 MA (27); +10 Morale (50); +20 Arrow Block (Wood Shield 55); Hollow Frame;

THE STERNSMEN:

+1 MA (35); +5 Morale (65);

THE TITHE:

+5 MA (13); +6 MD (15);

VARGHEISTS:

+2 MA (42); +15 Armor (25); +12 AP damage (50);

VARGHULF:

+5 Armor (45); 5% PHYS RES (5); Frenzy;

VEREK’S REAVERS:

+3 MA (34); +3 MD (32); +8 Bonus vs Infantry (8);

ZOMBIES: +3 MA (8); +3 MD (9).

Compatibility Notes:

This mod should be compatible with most mods, with the exception of those that override the same values.

No, it is not compatible with SFO.

Yes, it is compatible with Aexrael’s Vampiric Resurgence

Also compatible with my mod Vampire Counts Bloodlines Fine-tuned, Vampire Counts Tech Tree Fine-tuned and Vampire Counts Lords and Heroes Fine-tuned.

Please comment if you find any specific compatibility issue.

Support and Appreciation:

Just the fact you’re using this mod gives me joy, but if you can, please rate and favorite the mod in order to spread it further in the community.

If you can, and wish to go the extra mile in showing your appreciation, BUY ME A COFFEE through PayPal. Just send me a private message and I will reply with my PayPal mail address in order to receive your kind tip!

Acknowledgements:

This mod would not be possible without the support of I KILL MAYATES, who taught valuable lessons to a fledgling modder such as myself.