Imperial Engineering Landmarks [DISCONTINUED]

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Author: zombieflanders

Last revision: 26 Feb, 2019 at 21:13 UTC

File size: 550.91 KB

On Steam Workshop

Description:

NOTE: THIS MOD WILL NO LONGER BE MAINTAINED

This mod is now part of the Master Engineer main mod

The Imperial Engineers School of Altdorf, also known as the School of Engineers, is responsible for many of the Empire’s technical innovations over the past few centuries. The brainchild of the Tilean genius Leonardo of Miragliano and funded and co-founded by the Prince of Altdorf, it was created by Leonardo as a way for his legacy to live on in the heartlands of the Empire long after he was dead…The school has been rebuilt on no less than a dozen separate occasions, following misguided experiments and catastrophic malfunctions.

–Warhammer Armies: The Empire

Few people even realize Nuln has a College of Engineering. The Imperial Gunnery School is much more famous, training the cannon crews that serve in the Empire, and overshadowed by the College in Altdorf. The truth of the matter is that Nuln almost didn’t. The Countess had long supported the idea of building a rival college here, but despite her very best efforts and bottomless well of Karls, she just couldn’t compete with the engineers in the “new” capital. The Countess decided what was in order was to fund the construction of a brand new College of Engineering, one with facilities that would dwarf the one in Altdorf. And dwarf it, it did.

–Warhammer Fantasy Roleplay: Forges of Nuln

This is a submod that adds two new Landmarks for the Empire: The Imperial Engineer’s School of Altdorf and the Nuln College of Engineering. Both of these buildings have effects that are meant to recruit Empire Master Engineers at higher levels as well as increase their agent cap, alongside research and artillery recruitment buffs. In addition, the recruitment of several units from my Unique Steam Tanks mod has been moved to the Imperial Engineers School to better reflect their origins in the lore.

COMPATIBILITY:

This mod shouldn’t conflict with anything, but any mod that adds similar buildings may cause issues.

FAQ:

Q: Can I suggest some ideas and/or improvements?
A: Of course! Any sort of suggestion or constructive criticism is welcome in the comments. Note that there are modding tool limitations that may make some ideas difficult or impossible to implement.

Q: Dude, this mod SUCKS!
A: ¯_(ツ)_/¯ If this is all you have to say, I don’t know what to fix.