Texture environment mod

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Author: VanRaygo

Last revision: 7 Oct, 2019 at 09:08 UTC

File size: 2.1 GB

On Steam Workshop

Description:

Mod, increases the size of textures surrounding objects x4, and greatly increases the detail. Almost all textures of buildings, flora, small buildings, fences, small objects, and some vehicles have been changed.
The total number of improved textures, over 2750. All textures in this mod are from the game itself.

Author of this mod VanRaygo. If you use these resources in other mods, do not forget to include me in the Credits.

Download from google disk: https://drive.google.com/open?id=1Wo1oVmkAgCqsmBj55jGQy3T3gZDIaPw3

If you want to improve the quality of textures yourself, you will need programs: Adobe Photoshop with DDS Plugin, Topaz Gigapixel AI or another neural network.

1. Сonvert the textures from the DDS format to Tiff, or any supporting alpha channels.
To not work with every texture, use automation. Mark the menu Window Operations.
In the Operations window (next to the layers), an icon- Create Operation will appear at the bottom. The operation records your actions and repeats them. After creating the operation, save the texture in the desired format and stop recording.
Choose File Automation Batch Processing.
Mark Source-folder, select your operation.
Put tags: Suppress dialogs of opening parameters, Deny messages of the color management system.
All. Now the entire folder will be processed.

2. Through Topaz Gigapixel AI, increase the texture 2, 4 or 6 times. It takes time.
3. It remains only to convert back to DDS format while preserving alpha channels and Mipmap. To do this, use 1 again and automation.

Update 29.09.2019:
-Added over 200 texture vehicles.
-Added a lot of textures of vehicles, buildings, traces of damage, trees, more than 300 in total..
-Fixed some opaque textures.