Less requirements for Unique buildings
This mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won’t have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah’s Lancers.
Known Issue: I did not changed the text for tooltips, for it will change *every* languages.
Celts (Ebdanians, Picts, Caledonians)
Celtic Paganism 5-tier Temple of Belenus
Religion budilings req. 5 → 3
Meeting Hall 5-tier Bard’s Hall
Heroic Victory req. 3 → 2
Market Stalls 5-tier Central Market
Resources req. 9 → 5
Desert Kingdoms (Aksum, Lakhmids, Himyar)
Aksum/Lakhmids Training Grounds 5-tier House of Hagia Makatas
State Eastern Christianity req. 75% → 45%
Aksum/Himyar Training Grounds 5-tier Abode of Sham’s Champions
State Semitic Paganism req. 75% → 45%
Lakhmids Training Grounds 5-tier Palace of the Amesha Spenta
State Zoroastrianism req. 75% → 45%
Himyar Training Grounds 5-tier Dwelling of the Khayyalim
State Judaism req. 75% → 45%
Slavs (Sclavenians, Anteans, Venedians)
Wonder 1-tier Temple of the Wolf
State religion req. 70% → 40%
Wonder 2-tier Fiery Shrine of Svarog
Heroic Victory req. 10 → 5 / State religion req. 70% → 40%
Wonder 3-tier Temple of the Blazing Wolves
Heroiv Victory req. 20 → 10 / State religion req. 80% → 50%
Wonder 2-tier Lunar Shrine of Svarog
Trade income req. 4000 → 2000 / State religion req. 70% → 40%
Wonder 3-tier Temple of the Shimmering Wolves
Trade income req. 8000 → 4000 / State religion req. 80% → 50%