Less requirements for Unique buildings

If you liked this item, please rate it up on Steam Workshop page.

Author: Otiel

Last revision: 18 Feb, 2020 at 19:04 UTC

File size: 499.71 KB

On Steam Workshop

Description:

This mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won’t have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah’s Lancers.

Known Issue: I did not changed the text for tooltips, for it will change *every* languages.

Celts (Ebdanians, Picts, Caledonians)
Celtic Paganism 5-tier Temple of Belenus
   Religion budilings req. 5 → 3
Meeting Hall 5-tier Bard’s Hall
   Heroic Victory req. 3 → 2
Market Stalls 5-tier Central Market
   Resources req. 9 → 5

Desert Kingdoms (Aksum, Lakhmids, Himyar)
Aksum/Lakhmids Training Grounds 5-tier House of Hagia Makatas
   State Eastern Christianity req. 75% → 45%
Aksum/Himyar Training Grounds 5-tier Abode of Sham’s Champions
   State Semitic Paganism req. 75% → 45%
Lakhmids Training Grounds 5-tier Palace of the Amesha Spenta
   State Zoroastrianism req. 75% → 45%
Himyar Training Grounds 5-tier Dwelling of the Khayyalim
   State Judaism req. 75% → 45%

Slavs (Sclavenians, Anteans, Venedians)
Wonder 1-tier Temple of the Wolf
   State religion req. 70% → 40%
Wonder 2-tier Fiery Shrine of Svarog
   Heroic Victory req. 10 → 5 / State religion req. 70% → 40%
Wonder 3-tier Temple of the Blazing Wolves
   Heroiv Victory req. 20 → 10 / State religion req. 80% → 50%
Wonder 2-tier Lunar Shrine of Svarog
   Trade income req. 4000 → 2000 / State religion req. 70% → 40%
Wonder 3-tier Temple of the Shimmering Wolves
   Trade income req. 8000 → 4000 / State religion req. 80% → 50%