Beginning of the End: A 15th Century Mod

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Author: Oof my Empire

Last revision: 8 Aug, 2020 at 21:57 UTC

File size: 7.8 MB

On Steam Workshop

Description:

The medieval era is nearing its end, and the world is undergoing considerable change. In Europe, the grip of medieval thought is loosening within the Italian Republics, as groundbreaking discoveries and rediscoveries are made. Interest in Europe’s Roman heritage is growing once again, which is introducing floods of radical ideas. Advancements in architecture, philosophy, art, politics and even language are all happening at an alarming rate. Meanwhile, in the east, the last great Mongol conqueror, Timur, has carved out a huge empire for himself, sending the Golden Horde into chaos and threatening other great Muslim powers with destruction. Both the Ottomans and Mamluks are under attack from the Timurid forces, as he shows no sign of stopping his rapacious conquests. It would take death itself to put an end to that man…

Beginning of the End is a mod which adds in a 15th century start date (1400) to CK2, ending at the start of the 17th century. The mod aims to address major events such as the Renaissance, the Protestant Reformation, the "Discovery" of the New World, taking place at a turning point in Eurasian history. Here is a more comprehensive list of what the mod will aim to include:
– The Renaissance
– Protestant Reformation
– New World
– Fall of Byzantium (or not, as may be the case)
– New formable titles, such as the Polish-Lithuanian Commonwealth, the Serbian Empire (restored), Ottoman Empire (empire-tier), successors to the Roman Empire and Republic, and the Kalmar Union.
– The Hussite Movement
– New government types appropriate for the era (most importantly, Constitutional Monarchy)

The mod is still in an early stage of development, but it is definitely worth playing! The attached world map shows all the provinces in red which can be selected from the character selection screen. The entirety of Europe is playable, along with much of Africa and the Near East. To go with this, some early Renaissance is included, but this is very basic. If you’re interested in individual areas of the map and what the vision is for those areas, you can read all the dev diaries in the BotE subreddit: https://www.reddit.com/r/CK2BeginningoftheEnd

The mod is more developed now than in those dev diaries, but the vision for each area remains the same.

The next step for the mod is continuing to fill out the map with playable characters, as well as adding in much more unique content for the Renaissance.

If you would prefer to download it from Nexus Mods, here’s the link: https://www.nexusmods.com/crusaderkings2/mods/55/?tab=description

(Each download contains the whole mod, so you only need to download the latest file)