Skills Overhauled

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Author: bloodfist

Last revision: 28 Apr, 2016 at 16:18 UTC

File size: 700.42 KB

On Steam Workshop

Description:

This is the latest iteration of my overhaul series and combines the Characters Overhauled, Offices Overhauled and the new Army Traditions Overhauled.

The aim of this mod:
– Meaningful skill-choices for generals, governors and armies with a completly new skill tree system
– Make characters more impactful due to the overhauled attribute system
– More engaging office choices leading to strategic decisions

For a detailed explanation of the core features click the pictures above or follow the link to my previous (and now outdated) overhaul mods.
Characters Overhauled: http://steamcommunity.com/sharedfiles/filedetails/?id=656661436
Offices Overhauled: http://steamcommunity.com/sharedfiles/filedetails/?id=646391874

Info:
– Save game compatible (but you will have to hire new armies/generals to use this mod properly)
– Compatible with Tuskmod, Radious, Europa Perdita, Sebidees AoC roster expansion and Age of Vikings (some factions might lack sub-faction unique skills).
– Now works for players who don’t own Age of Charlemagne

Update:
– Huns & White Huns army traditions currently bugged (stay away from starting a new campaign with these factions)

If you encounter errors please be so kind and report them in the "bugs & requested changes discussion".

Why aren’t agents changed?

I am currently working on different iterations of "Agents Overhauled" and i am wondering if you would prefer if i:

A) Update this mod with the Agents Overhauled part included
B) Upload a seperate Agents Overhauled mod

Take into consideration that when you use the Agents Overhauled mod you are required to hire new agents in ongoing campaigns. Also i am going to integrate Agents Overhauled into this "compilation mod" at some point of time since i dont have the time to update couple of seperate mods.

Update:
I am still working on the Agent Overhaul (currently on iteration 4). It took me a whole week to figure out how to modify agent actions without crashing the game. Since i don’t just want to add boring passive effects to the agents skill trees i had to figure out which tables are related to agent actions (you have to change entries in about 8 different tables to change one single agent action effect).

So it will take a little more time, but the update will come and i think it will be more sophisticated than everything i did so far.

PS: While fiddeling with the tables is noticed that CA linked the champion skill "Glory" level 2 to a wrong entry. This leads to the outcome that "Glory" level 1 works fine but level 2 provides no further bonuses to anything.