Master Of Strategy FoTS 1/5

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Author: Engineer Weierstrass

Last revision: 24 Sep, 2017 at 03:59 UTC

File size: 29.44 MB

On Steam Workshop

Description:

Warning:
—> DOWNLOAD PARTS, 5 IN TOTAL <—
**It’s not compatible with most mod**
**MULTIPLAYER CAMPAIGN COMPATIBLE**
**Old files to keep playing (before v48)
https://drive.google.com/open?id=0B7TXNWG7y8Qnb1pxM2F5STNpQUE
https://drive.google.com/open?id=0B7TXNWG7y8QnVUpYUkJNMktpVVU

This is Master of Strategy mod for FoTS. For the ones who played the Sengoku version this is going to be much faster with less grinding (I think). Also it has been made in a way that reduce buggs and crashing a lot, being much more stable.

The mod itself it’s based around spliting every region in:
Main settlement: Here you have an upgradable castle and your main recruitment position
Farms: A good income and population control aura
Ports: Great for trading as always plus industries bonuses

The whole buildings chains have changed to increase diversity.
Some historical buildings has been implemented.

The battle balance gives longer battles for a more tactical experience.
As expected new units were made for this mod.

Lots of new resources

The current version is nº50

Future development
Balancing: This never ends in no mod
Descriptions: Especially units descriptions are missing

///////Recent changes///////

Update (v50)
Added a new farm battlefield (found near coast)(It has little to no props and some small details, I’ll come back to it in the furute)
Fixed levies cannon sound (tested like 99% of units and sounds were all okay, delete user script to be sure)
Sprint duration reduced and increased CD
Republican Line Infantry can be recruited again

Update (v49)
Exchanged positions of late tier castles, now you get startfort battlemap with cannons in corners.
Towers works
Flaming arrows replaced with Arch Volley
Added wedge formation to hatamoto and diamond formation to bodyguard

Note I had to use the original towers buildings, which was not what I wanted. As they were attached to the original tech tree I had to reintroduce two techs (the only trouble is the last one that feels weird as it has two bonuses). Also the mod now starts from matchlock towers.
To play an old save game use this files
https://drive.google.com/open?id=0B7TXNWG7y8Qnb1pxM2F5STNpQUE
https://drive.google.com/open?id=0B7TXNWG7y8QnVUpYUkJNMktpVVU

Update (v48)
Completed unit descriptions
Naval range calibration is now proportional to the efective range (benefit bigger ships)
Police Ki and Sasumata Police now have better battle abilities
Ninja attack increased

Known Bugs:
Some may experience sound bugs (At least 0 troubles in my pc)
Short stone wall might not be visible in some pc. Delete user script from the creative assembly folder in app data roamming.
New port map might present some small AI issues like units stopping for a moment.

Credits
The Yogi: FoTS Naval Uniforms
http://steamcommunity.com/sharedfiles/filedetails/?id=156732345
The Yogi: FoTS Tactics and Uniforms
http://steamcommunity.com/sharedfiles/filedetails/?id=117792561
The Yogi: Building a nation mod
https://steamcommunity.com/sharedfiles/filedetails/?id=153527673
The Yogi: S2TW Artillery Unit Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=164566176
Izzi and Total FoTS team: Foreigners units
http://www.twcenter.net/forums/forumdisplay.php?2216-Total-FotS
Primergy and North&South II team: Foreigners units, sounds, effects and buildings.
http://www.twcenter.net/forums/forumdisplay.php?1214-North-amp-South-II-The-American-Civil-War
Uanime5: Guides about spliting a region
Kami: Sasumata model

Note: This mod is not trying to be a historical representation. Both Total FoTS and North&South II have wide more historical suport for their mods, and i recomend to test the large work that they are developing in Twcenter.

Download
Required DLC:

These DLC should be installed in order to use this item.


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