Undead Savior (Definitive Edition)

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Author: Big Uncle

Last revision: 1 Apr, 2020 at 14:57 UTC

File size: 3.07 KB

On Steam Workshop

Description:

This mod tries to achieve what No Psychic Enemies (by ForgottenAmnesia) did by making enemy’s healing skills only applicable on their allies,

Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn’t stop enemy from healing your undead. That’s probably why the original mod stopped working.

Q: What are the differences between this mod and No Psychic Enemies in terms of functionality?
A: This mod makes every enemy (allegedly) unable to target your characters with their healing spells (Restoration and First Aid). The original one changes the loremaster skill levels of different types of enemies so that some "knowledgeable" enemies can still inform their party to heal your undead.

Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don’t think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only enemy’s "First Aid" are modified.

i’m pretty busy these days so I don’t have the time to do extensive play testing. I AB tested it in a few battles and it seems to be functional. If you want to report any bug please specify the skill that the enemy used to heal your undead,

Link to No Psychic Enemies by ForgottenAmnesia: https://steamcommunity.com/sharedfiles/filedetails/?id=1507217189