Jack & Jill Full Character Replacement
LAUNCHED Aug 2nd, after releasing Handsome Jack I got a lot of requests to revamp the female. So I did. You will find she has a new face, slightly more feminine body proportions, light touch of makeup and all of the female beard customizations have been replaced with an assortment of ear and facial piercings. She has been re-textured to match the quality of handsome jack and now uses the same skin and eye shader as him. A lot of her hair shapes were also addressed.
Handsome Jack also got a little love, he now has 3 additional facial customizations that are beard / piercing combos as well as an additional haircut.
Introducing Handsome Wardrobe Useable with the standard vanilla characters or combine with Jack & Jill.
If you like it please
, thanks all.
hhttps://discord.gg/DY2hx7m Discord server if you need help with setup etc. I believe some hosts are having problems installing newer mods. There’s been reported issues with Nitrado specifically.
This mod will not work with Nitrado or any host who has not yet updated their systems to use 64 bit strings. Here is some detailed information from one of our users, thanks Hawk20011:
hawk20011
All new mods with mod numbers greater than 2,147,483,647 aren’t being correctly installed until the ctrl panel installers use 64 bit variables to represent them.
I just verified that mod number 2,196,816,343, when you change it to a 32 bit number you get -2,098,150,953 and that was the folder name the ctrl panel installer was producing. (without the commas)
hawk20011 2 hours ago
The issue with not being able to learn the engram isn’t with the mod itself, but more likely the hosting company’s control panel update program. I noticed after installing the mod, there wasn’t a folder named "2196816343" or a "2196816343.mod" file in my mods folder. What was there was more like a -2087654382. (or something like that)
Rename them to 2196816343 and 2196816343.mod and it’ll work.
I could be wrong but only in the past week or so microsoft changed a number to string conversion function to only accept 64 bit variables. 2196816343 is too big for the variable type and is regarded as a negative number. I had to update a steam update checker program I had written for myself because of this. The control panel is probably using MS .net libraries and suffering from the same changes.
One of our Havoc users discovered that havoc was changing the mod number on their end for some reason (in his case they had changed the number to 2109567663). Instructions for how to install on Havoc available on the support discord.
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MOD ID: 2185399633
Load Order: MOD must be loaded first in priority, no exceptions. It must be the first mod loaded in order to grab the player pawn.
Servers: Put first in line in the "activemods" area of the servers config GameUserSettings.ini file.
Single Player: Put at the top of your mod list, may need to remove all other mods, add it and then re-add your mods before launching.
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Be sure to empty your inventory and weapon slots before removing the mod. It will revert your pawn and will be equivalent to dieing only there will be no bag to retrieve your stuff.
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- New Default Male & Female Character Mesh
- New Skin Material and Textures
- New Eye Material and Textures
- Adjusted Eye Colors
- Adjusted Hair Colors
- Updated Hair
- New Male Facial Customizations (Beards and Piercings)
- New Female Facial Customizations, Ear & Facial piercings.
- Improved War Paint Material
- All Customizations are Unlocked by Default
- Works with all clothing / armor, vanilla or modded.
Maintains all core customization functionality:
- Wear Clothes / Armor
- Hair Coloring
- Hair Growth System
- Eye Tinting
- Skin Tinting
- Proportion Customization
- War Paint Functionality
A. Make sure the mod is first in the list of active mods, in single player it must be at the top and for servers it must come first in the list of active mods housed in the GameUserSettings.ini file. If another mod requires a high priority you can try loading theirs second but this mod must be first in order to grab the player pawn, no exceptions.
A. The game will not update the character pawn until you respawn, you must die to activate the new mesh.
A. If you made your character look silly, you will still look silly. All of your customization choices transfer to the new mesh along with all of your game progress. There are two ways to reset this, admin commands or creating a new survivor. Admin Commands for resetting the body regions found here: https://ark.gamepedia.com/Body_Regions.
A. This could be caused by a conflict with another mod that touches the character pawn. The tip off should be if you had to load a mod first in order, if that was a requirement to install it then it likely changes some values in the character pawn, this is typical in some dino revamp mods, I.E. they changed xp values etc. You will need to uninstall that mod *before* you install Jack & Jill if you want a smooth installation.
A. It’s been reported that some hosts are having difficulties lately with "any" newly released mod. This may be a result of a recent issue that Wildcard is aware of where IDs exceeding the int32 max are causing problems. But it could be something on the hosts end as well. Nothing I can do for this as it’s not a problem with the mod itself, I recommend reaching out to your host. Gameservers.com and Gportal appear to work fine.