Dino Raids
The mod is designed to add a challenge to your survival world by spawning in waves of dinos to attack and attempt to destroy your base. If you are not prepared you will lose your dinos, base and stuff.
I made this mod to add some more challenge to my own survival experience by spawning dino raids of three different difficulty levels. The difficulty is determined by the number of structures that the targeted tribe have. I have tuned the types of dinos similarly to orbital supply drops. Easy difficulty will spawn dilos, pteros, raptors and stegos, the second up to spinos, and the final will spawn up to corrupted gigas and wyverns and will be very difficult.
Here are some key points about the mod.
- It will pick a random tribe that has online players to target for a raid.
- All difficulties contain corrupted creatures.
- Raid dinos should despawn after 30 minutes if not killed.
- Raid dinos have a chance of dropping loot.
- Raids wont start unless the tribe has a minimum number of structures (default 50).
- If there aren’t valid ground spawn points, for example, if you have build on a pillar it will spawn a flyer raid.
- The number of structures for each difficulty level are configurable. For example if you want hard raids to spawn when a tribe has 1000 structures add the option MediumDifficultyCutoff=1000
- Many other things are configurable see the config options below. Most should be self explanatory. Time is in seconds.
Mod Id: 2140170832
Again this mod is high risk so use with caution.
I made it for me so if anyone wants any changes I will open source the project you can make any changes you want.