[QoL] Better Horde Mode

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Author: Ferodra

Last revision: 13 Jul, 2020 at 14:02 UTC

File size: 64.51 KB

On Steam Workshop

Description:
Compatible with every Mod that spawns OSDs and Element Veins

This Mod finally makes OSDs and Element Veins bearable!

Don’t you always get frustrated and annoyed when the counter again is at "5 Hostiles left" and you cannot seem to find them?
Well, it’s your lucky day then!
After an specified amount of time (Default 60 Seconds), the "hostiles" get marked for death with an bright beacon, revealing their hiding position!
Optionally, this mod also features an option to kill off those lost Dinos after an specified amount of time. If you want to, you even can set those timings to super low values to essentially AFK everything (If you are into such things).
Also, the auto destruction range of the event basically is triple of the original value. You basically never have to worry about getting too far away from the event anymore!

Optional INI Settings (GameUserSettings.ini)
[BetterHordeMode] ; — AUTO DESTROY — ; Prevent the default behaviour of events dying/exploding when they go into stasis. ; This override is performed every 30 seconds for all active (started) events on the map. This means at least 30 seconds have to pass after an event was started for this to take effect! PreventEventStasisAutoDestruction=true ; Only running when above condition is true ; This basically acts as a new stasis range to prevent events from never despawning ; Everything below the Minimum Value will use the default value, as 25000.0 is the default stasis range ; This condition is checked every 30 seconds ; Minimum Value: 25000.0 EventAutoDestructionRange = 75000.0 ; — DINO BEACON — ; Wether or not to show a beacon to indicate the missing Dinos position DisableBeacon=false ; The time after spawn that has to pass to actually show the beacon (DisableBeacon has to be false) ; Only accepts values above 0 BeaconDelay=60.0 ; — AUTO KILL — ; Wether or not to use the stuff below. This logic (and the options below) only is applied when the beacon was already shown, or when it is disabled. DoKillWhenNotAttacking=false ; Dino didn’t attack anything for X seconds. When this condition turns true, the Dino automatically is killed. When the beacon is enabled, this timer starts after it was shown! Otherwise it starts as soon as the Dino spawned. ; Only accepts values above 0 DoKillWhenNotAttackingFor=180.0 ; Check every X seconds for above condition ; Only accepts values above 0 DoKillCheckInterval=20.0

Mod ID
2112042937