Toolmetrics: Work Tools for Pawns
~= Work Tools for Pawns =~
v1.1 for Alpha 17
This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.
Goals:
✔ Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options
✔ Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.
✔ Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.
✔ Makes establishing multiple colonies easier and more viable.
Implementation:
* New weapons category, "Tools", that are equippable by pawns.
* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.
* Tools are balanced as melee weapons.
* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.
* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.
* Tools are largely makeable from any available stuff, as opposed to specific recipes.