Toolmetrics: Work Tools for Pawns

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Author: Chronometrics

Last revision: 4 Sep, 2017 at 16:12 UTC

File size: 1.37 MB

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Description:

~= Work Tools for Pawns =~
v1.1 for Alpha 17

This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.

Goals:

✔ Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options

✔ Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.

✔ Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.

✔ Makes establishing multiple colonies easier and more viable.

Implementation:

* New weapons category, "Tools", that are equippable by pawns.

* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.

* Tools are balanced as melee weapons.

* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.

* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.

* Tools are largely makeable from any available stuff, as opposed to specific recipes.