Angevin Empire Mod
You can now play as the Angevin Empire, and rebuild Europe and the world under the Angevin Empire.
Changelog 9/3/20
All right everyone this is the LAST major update before i move my development to Crossroads of Darkness!
– Added New Albion as a Post-Colonial Nation (English Mexico)
– Added Albionic as a Culture
– Fixed localization bugs
– Fixed Bernician Decision not working for the player
– Removed the "ai_will_do" decision because its buggy as heck
– Fixed anything related to the history files
– Cut Content File (find extra flags there and development things.)
Changelog 9/5/20
This is a hotfix i had to do to fix any bugs from the mod blowing up on the workshop
– Removed any missions that were missing Localization from the England missions
– Added ideas for New Albion
– Changed the Color of New Albion to red (its to make it look less like Messico’s color)
– More bug fixes
Changelog 9/5/20 v2
– Added decision to form the Angevin Empire Diplomatically
List of Nations that are in the game as of right now.
– The Angevin Empire (England+France=Angevin Empire)
– Angevinia (Bootleg Western Roman Empire but Anglo-French)
– Londres (French London)
– Bernicia (England but kicked from london)
– Llowegr (Welsh England)
– The Brwtish Empire (Welsh Great Britain)
– Modania (Anglo-French Northeast)
– Angentaine (Anglo-French LaPlata)
– New Albion (English or Celtic Mexico)
– La-Chanelle (Norman-Anglo-French Nation thingy)
– Texulles (French Texas)
NOTE: I am currently in college and updates wont be coming as fast unless Paradox decides to update the mod.