Ren’s ULTRA Forge 2.3

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Author: Ren

Last revision: 28 Sep, 2016 at 23:20 UTC

File size: 7.93 MB

On Steam Workshop

Description:

Version 2.3! Check change logs for more information!

Severe Disclaimer: Quality of Life WILL Improve. Less time farming, more time doing everything else. The way it should be.

Ever feel that your base had too many work stations or that metal was just too dam slow? Well, no longer. Ren here introducing my new Industrial Forge. Takes the place of the heaviest grinder, forge, and mortar tasks.

Check out my other mods.
Ren’s Stackz: Hoarding Evolved.
Ren’s Stackz: Ammo StandAlone.
Ren’s ULTRA Jack-Saw.
Ren’s ULTRA Grinders.

Mod ID:766583668

admincheat GiveItem "Blueprint’/Game/Mods/Rentools/IndustrialForge/Corefiles/PrimalItemStructure_IndustrialForge_Ren.PrimalItemStructure_IndustrialForge_Ren" 1 1 0

Stack-able, Stand Alone Mod
Very Small Industrial Forge which acts as such as well as a crafting station.
Self Sustainable(requires no fuel)- going green?
Can be Picked Up.
Can be placed on Platform Saddle.
Can be Locked.
500 Inventory Slots.

Level 87 Requirement
100 Engram Points
Crafted in inventory:
400 Poly
1500 metal
2000 Fiber
200 oil
150 Crystal

Ren’s Ultra Forge now contains 15 blueprints to see what you are crafting.Each resource weights less, stacks higher, crafts more, and crafts faster than their vanilla counterparts.
Has the word: (Ultra) so that you know it is the modded resource.

Auto-crafted Resources
Ren Forged Steel: 100 metal = 50 metal ingots. 1.25 weight per 50.
Polymer Substrate: 10 Organic Polymer for 3 polymer.
Clay: 4 sand + 2 cac sap = 5 clay

Blueprint Crafted Resources:
So no matter the settings- thatch and flint seem to bug out and revert to 5 and 1 crafting amounts respectively. I will work on a way to fix this next.
Thatch: 1 wood = 5 thatch
Flint: 1 stone = 1 flint
Gasoline: 3 oil + 5 hide = 6 gasoline
Charcoal: 1 wood = 3 charcoal
Narcotic: 5 narcoberry + 1 spoiled meat = 3 Narcotics
Stimulant: 5 stimberry + 2 sparkpowder = 3 Stimulant
Cementing Paste: 6 chitin/keretin + 10 stone = 4 CP
Sparkpowder: 2 flint + 1 stone = 3 Sparkpowder
Gunpowder: 1 sparkpowder + 1 charcoal = 3 gunpowder
Polymer: 3 obsidian + 3 CP = 2 polymer
Gel: 8 polymer + 4 cp + 10 of any berries = 2 AnglerGel
Absorbent: 12 silica Pearls + 2 sap + 4 oil = 3 Absorbent Substrate
Ethanol(oil): 5 longrass + 1 beer liquid = 50 oil

Known Issues: 1. When looking down, particle effect becomes invisable to the player. I tried fixing this, but its not worth the time as it doesn’t actually cause any issues. If I figure out the unreal particle system more, I will remove it. Until then, this will exist.
2.Old resources (pre-v2) will turn into a blueprint…I can’t do anything about this -_- …not happy about it either.

Problems? Ask in the comments. Or the mostly likely the issue is due to a steam download and an update. Most issues can be resolved by deleting the mod’s folder and re-downloading the mod. I wish it didn’t happen, but it does unfortunately!

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