Eternal Monsters Mod

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Authors: candarush, Feranogame

Last revision: 21 Oct, 2018 at 15:02 UTC

File size: 2.65 MB

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Description:

Want to spice your game with new enemies? Then this mod is for you!
Currently, this mod adds more than 100 monster types into the game. I will constantly add new.
Wiki, suggestions, balance discussions and other stuff are here.[docs.google.com]

f you want to look at the monsters without waiting for them to appear in the game, you can write "spawneternal *Id* " into the console to summon the monster.

If you are a modder and you want to turn any monster into a monster from this mod, use the line
" entity:GetData().EternalMonsterId = *id* "
(Your entity will turn into the variant from the mod, and all the characteristics of the previous one will be lost. Don’t forget to make any changes after the transformation)
If you have any problems or questions you can write them in the documentation (link above).

* – you can see Id in the table (link above)

Full compatibility with Revelations.

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Required DLC:

These DLC should be installed in order to use this item.


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