Skarr Bloodwrath Legendary Lord
Start a campaign as Archaon start turns and you will get a dialogue arise immediately after the first turn. This is where you select Skarr to lead the faction.
Archaon will be wounded and still playable once recovered.
Skarr began killing in Khorne’s name from the moment he was strong enough to heft an axe, swiftly garnering a reputation of a bloodthirsty butcher of the worst kind. While still a mere whelp in the eyes of his fellow Skaramor, he slew their tribe’s chieftain in a brutal display of violence. Though this was far from their first skull that Skarr had claimed for Khorne, it was the one that drew the vast and terrible eye of the Blood God. Stood over the corpse of a rival twice his size, Skarr roared in agony as the rune of Khorne branded itself upon his beating heart
For more on Skarr visit Skarr History [warhammerfantasy.fandom.com]
This mod has fan made assets by me the fan
Thanks to Shakyrivers for script help and Hazard for the epic screens. Also to Goon for play testing and balance feedback.
This mod would not be possible if not for 2 guys in our modding community Phazer and marthenil who have worked for months/years to enable model/animation importing.
Check out my artstation page here [www.artstation.com]
for modding help go to Modding Den [discord.gg] to learn from the best modders around.
Will he spawn for AI?
Yes
Will it work with "this" mod?
Mostly Yes. Try and see
Can Archaon still be Faction leader and have Skarr?
No. However with this Script [drive.google.com] yes. simply add to "scriptcampaignmain_warhammermod" file using RPFM [github.com] and open my mod found here C:Program Files (x86)Steamsteamappsworkshopcontent5945702237150491
What Software did you use?
Zbrush
3ds Max
xnormals
Substance Painter
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Chaos Warriors Race Pack