RealisticDegradationQualityValues

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Author: TWD_SimoHayha

Last revision: 28 Aug, 2020 at 22:34 UTC

File size: 25.6 KB

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Description:

A very simple vanilla-friendly mod that corrects the insanity that is vanilla degradation values and quality. Different curves apply now for different stats. Some examples: some weapons may even get a small bonus to damage if they are at perfect condition; blunt weapons do not degrade much their damage if they are damaged.

Below are several examples of what this mod does. Remember the changes are gradual, not incremental (numbers increasingly get worse as the item’s HP is reduced).

Details:

– Ranged weapons receive a 2.5% accuracy buff at 100% HP. This bonus is lost at 95% HP; at this point onwards, the weapon will slowly lose accuracy, following its HP. For guidelines, at 85% HP, it loses 10% Accuracy. At 75% HP, it loses 20% Accuracy. At 50% HP, it loses 35% Accuracy. At 25% HP, it loses 45% Accuracy.

– Ranged weapons receive a 5% bonus to cooldowns at 100% HP (not to be confused with aiming, which remains constant at all HP levels). This bonus is lost at 90% HP. At 85% HP, ranged weapons receive 5% longer cooldowns in-between shots. At 75% HP, the penalty is increased to 10%. At 25% HP, this penalty is further increased to 20%.

– Melee weapons receive a 5% armor penetration bonus at 100% HP. This bonus is lost at 95% HP, and armor penetration is at its fullest until the weapon reaces 85% HP. At this point onwards, it loses armor penetration. 5% loss at 75% HP, 15% loss at 50% HP and 20% loss at 25% HP.

– Melee weapons receive a 5% cooldown bonus at 100% HP (meaning it strikes 5% faster). This bonus is lost at 95% HP, and remains normal until the weapon reaches 90% HP. At 85% HP, melee weapons become 5% slower to stirke. At 75% HP, 10% slower, at 50% HP 15% slower, and at 25% HP it strikes 20% slower.

– Sharp and blunt weapons behave differently with loss of HP. Blunt weapons get a 2.5% damage buff at 100% HP, and loses this bonus at 95% HP. When at 85% HP, blunt weapons start to lose damage, with a 5% damage reduction at 75% HP, 10% reduction at 50% HP and 20% reduction at 25% HP. Sharp weapons get a 3.5% damage buff at 100% HP, and loses this bonus at 95%. It behaves similarly to blunt weapons until it reaches 25% HP. At this point, sharp weapons continue to drop in functionality, down to half damage at 10% HP.

– Armor of all apparel receives a 10% reduction at 85% HP, but will remain full at 90% HP. From this point onwards, apparel will slowly lose armor. At 75% HP, apparel will be 15% less protective. At 50% HP the reduction is 25%. At 25% HP, it further reduces to 35%, and keeps falling until it reaches a third of the original apparel’s armor at 1 HP.

– Insulation of apparel starts to drop at 95% HP. At 85% HP, apparel will be 10% less effective against the weather. At 75% HP, it will be 25% less effective. At half HP, a third of the original apparel’s insulation values are reduced, and at 25% HP, it will be reduced to half.

– Shields are not affected to HP when it comes to amount of energy they store, but their recharge rate is. The recharge is roughly affected as much by the shield’s HP, meaning a shield at 80% HP will have 20% less recharge rate, for instance.