Campaign Greenskin AI Buff

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Author: MrHoon

Last revision: 31 May, 2018 at 14:44 UTC

File size: 136.19 KB

On Steam Workshop

Description:

Tired of fighting Dwarfs only in the Badlands? Want to fight some greenskins and actually fear the green tide?

Want the Greenskins to arrive in your border with 9 full 20 stacks?

Well worry no longer! AI Greenskins now don’t lose fighty-ness which means they just nonstop waaagh!

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What happens when I use this mod?

Well I’ve been using this mod since WH1, so here is what I usually observed

* Greenskins AI (Grimgor/Azhag) goes out of control
* Blood Hands removes most of Border Princes, but eventually confederate with Grimgor for no reason
* Queek struggles against topknots and sometimes runs toward Araby or just dies.
* Speaking of Top Knots, they go crazy too
* Blue Vipers (new world savage orcs) take half the continent and Skroalk has a sad time
* Crooked Moon goes crazy, but if you kill initial Skarsnik Stack they die just like vanilla greenskins
* Dwarfs stay on 3-4 regions at best when left alone. Only goes out of control when helped.
* Belegar dies 99% of the time unless you help him

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Can I use this mod with my save?
Yes you can! It is save compatible and its patch compatible which means even when outdated it works completely fine

Can I use this with Radious/Steel/any other huge conversions?
Yes you can! But becareful, this one simple change makes Greenskins go insanely out of control

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Check out my other Mods

Improved Black Arks!
Overcasted Spells Cooldown Fix!