Competitive Space Marines

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Author: burningchaos106

Last revision: 8 Aug, 2020 at 20:15 UTC

File size: 542.72 KB

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Description:

This mod tweaks the space marine faction; modifications have been made to the research tree, unit stats and city deployment.

City Deployment
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New research has been added granting space marines the ability to deploy multiple fortresses and strengthen their hold on the planet.
– Secondary Expansion (tier 3) : Allows for the deployment of a second fortress,
– Tertiary Expansion (tier 6) : Allows for the deployment of a third fortress,
– Unlimited Expansion (tier 10) : Allows for the unlimited deployment of a fortresses.

To maintain balance, the cost of deploying fortresses is increased relative to other factions – 120 requisitions and 120 influence at standard pace. Once the unlimited expansion upgrade is researched a 15 turn cooldown is applied. Second to this, a small requisitions cost (20) has been added to deploy the Fortress of Redemption.

Reseach Tree
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The space marine research order has been modified, fitting in the new expansion research.
– Signum and Cluster mines have been removed, their functionality is no longer available to the player,
– Locator beacons and teleporter homer have been combined into one upgrade at tier 10,
– Thunderfire cannons have been brought to tier 2 allowing for the earlier clearing of tiles and vehicle repair,
– The Librarian hero unit research has been moved to tier 5,
– Siege masters has been moved to tier 9,
– A new upgrade "Increased Infantry Armour" has been added at tier 5, replacing Extra Infantry Armour. This upgrade provides +2 armour to infantry units.

Unit Stats
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– The Increased Infantry Armour trait adds +2 armour to infantry units as mentioned above. To compensate, the armour value of the Captain and Chaplain has been dropped by 1 and the price of terminators has been upped so that they now cost 90 requisitions with 6 requisitions upkeep,
– The scoutbike maximum hitpoint and armour values have both been increased by 1.

Compatibility : with respect to compatibility with other mods, of course the space marine faction has been heavily modified but also the features "OreField" and "Shard" so that they do not provide additional ore to the player and break the counter. The "Extra Infantry Armour" trait is defined outside of the space marine faction and has been left untouched.

NOTE – the city deployment functionality has been added by using the ore resource as a counter of sorts. I ask you please suspend your disbelief a little and perhaps view it as some sort of evidence demonstrating to the Adeptus Administratum the necessity of a greater space marine presence on Gladius Prime.

I hope you enjoy the mod!