Fertility changes for all

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Author: Cyntric

Last revision: 19 Oct, 2020 at 22:38 UTC

File size: 72.7 KB

On Steam Workshop

Description:

Based off the mod by Pixie Perfect "More Fertility"

By default, if the character is not a ruler/landed or directly kin to a ruler, they will not have children.

I like to raise my own court. Marry my courtiers and raise those children to be my counselors. Build up my family ect.

Changes the basic courtiers fertility chance from .85 to 1. Will give a more accurate prediction when marrying off your courtiers on the "chance of birth".

Lowers the base chance of fertility by changing the modifier from 4.75 to 4.1. As is i was popping out kids at an alarming rate.

Changed fertility chance for concubines and 2nd wife from 0.5 to 0.75 (was 0.75 on release, 1.1 changed this to 0.5)

Changes the number of children everyone can have.
Base: 1 for courtiers, 2 for counts, 3 for dukes, 5 for kings and 5 for emperors
Mod: 2 for courtiers, 3 for counts, 4 for dukes

Changes desired concubines for AI
Base: 1 for counts, 2 for dukes and kings, and 3 for emperors
Mod: 2 for counts, 3 for dukes and kings

bonus number of children for player from 2 to 4.

Base chance of homosexuality and bisexuality changed from 5% to 4%. 1.0 made this change, just reverting it.

Highly suggest my other mod, Reduced Health for Hale/Robust/Herculean. The way the game works your entire family, and others will have this trait as a common trait. This reduces the health bonus by around 50% for those traits. Otherwise, you end up with a ton of 100 year olds and the game gets bogged down by the number of characters.
https://steamcommunity.com/sharedfiles/filedetails/?id=2262582274